How Much Has Opposing Option Selects/Throw Techs Changed Rogs Effectiveness?

Ever since the option select + option select teching has gone mainstream (scrubs like me doing it now), I feel I’ve had to play REALLY REALLY hard when I’m on offense as my tick throw game can basically be nullified by more advanced players. What am I to do when I have no real options after the blocked jab game is out the window? I can’t tick throw. It’s very tough to catch people off guard these days when they have nothing to fear. Overhead doesn’t cause any reaction because it’s can be seen a mile away.

On the flip side, once I lose momentum I feel like guys with strong offensive option selects can take over due to Rogs weak wake up game. Back dashes eat SRKs, blocking leaves me at the will of my opponent. Granted, option tech’ing has made me more durable, but against projectile guys I feel they still have the advantage as they can start chipping once we break apart.

I know there is no holy grail of answers, just looking for some insight.

I have been feeling your pain and it has brought me to one conclusion. If your offense is ineffective then its time to back off. Balrog has great defense and predictable offense. Just make sure when your on D to stay too close for comfort so that you can still win the footsies game. Also as unrealistic as this sounds… NEVER get knocked down. Stick to using moves at max range and stuffing jump ins and if you feel that the move they just blocked is too meaty FADC backward and get the hell out of there. Keep mixing it up till you win or lose, and if something works exploit it till you can’t

Also, the overhead is still viable in light and EX form on certain situations. Still risky either way though. But yes I have been finding that being aggressive has been becoming harder and harder.

It always annoys me when opponents tech about 90% of my throws when I’m using Rog in a match. The only character I have trouble teching in this game is Rog because of his insane tick throw. I still can’t get the timing down for him… ;(

It’s not so much that his throw is better than anyone else, but off a jab since he has so much frame advantage, it seems like he’s already walking towards you while you are in block stun…definitely screws up my timing alot.

I dunno guys, I see Japanese pros still landing a ton of tick throws, against other high level players at that. I think you just have to be a little trickier with how you set up your tick throw. Bait out the option select tech and punish it hard. For example pause your block string, then ex headbutt when his tech attempt comes out and there you go, free ultra. You can also move slightly back then stuff the tech attempt with a crouching short or crouching strong into a move of your choice. After you do that a few times, your opponent will have to think twice about mashing on the option select tech, and you will land a lot more throws.

tick throws are just one part of rogs close in game mix-ups. If you know they are going to OS throw, do cr.jab slight pause sweep. also cl st.hk beats option select throw

i don’t mind throw techs, you can punish those whiffs all the time. japs probably get a lot of throws because they probably have been punished for trying to tech too often.

make your rythme different each time to throw throw them off, Rog is also good at punishing throw techs if you back off and S.hk. Rog is one of the most predictable characters so you have to make up for it with his outstanding poke game.

i feel your pain though, wish capcam gave him a lil more on the mix up game as his overhead is slow as snails and not very useful at high level play

c.lk/c.mk own crouch tech, and if the latter gets the marvelous counterhit, then you can link c.hk for the untechable knockdown.

Walk up, c.lp, walk up, c.lp, walk up, and instead of throw, click c.mk. The rhythm takes a bit of getting used to, especially depending on when the person is ‘teching’, but you can really hurt them for it. Then you can throw afterwards, because you make them scared to tech.

I have no sympathy at all. Rogs cr.Jab range makes it much harder to punish option selects.

Anyway, if you think they will do it just walk back and let them wiff their 3/4 frame move and tag them with whatever. Cr.Strong> ex rush punch loops?

If they’re messing around with throw OS just stick some boxing gloves out there, HK should hit alot of people if they’re timing it right, same with cr. MP or MK-Super, if you got the timing down, you can also do some real damage with c.LK-Straight rush (you have to wait just a touch longer if they’re timing the OS right), it combos at just about every range.

Throw OS diminishes the default rog flowchart of jabbing into headbutts on hit or throwing on block. Tick throw as normal to test the waters (whats the worst that could happen? no damage?) and if you see them throw OS’ing, tag em with any of the above after your tick

What about for people who are good at the delayed OS teching, wouldn’t that leave them blocking not wiffing a move? I guess that’s what I think I’m not getting or doing right.

If your playing someone who’s really good at OS teching, try using jab, walk forward, jab, walk forward, throw OR jab, walk forward, jab, walk forward, jab, do nothing. The walk forward into jab timing could be varied and is part of the mixup.

The point is to mix it up your opponent’s OS habits and using the jab, walk forward throw/nothing mixup you can get a response from the opponent. Either they will tech the throw, try to reversal, always block, etc… Works pretty well.

I don’t think it fucks up his throw game. I still get a lot of throws in on players a lot better than me.

Rog has one of the fastest walk speeds in the game and a pretty nice throw range. He can get away with just randomly walking in and throwing.

I don’t think it fucks up his throw game. I still get a lot of throws in on players a lot better than me.

Rog has one of the fastest walk speeds in the game and a pretty nice throw range. He can get away with just randomly walking in and throwing.

Punish option select crouch techs. Just because they’re not whiffing a throw doesn’t mean the c.lk isn’t punishable. Granted, Balrog doesn’t have the best array of tools for punishing crouch techs (though, for anyone who plays Cody, his f+mp is fucking perfect for this, AND it hit confirms to big damage), but I usually just use c.jab, c.jab, step back, s.mk (works very consistently, but not much damage), or you can try a late c.jab, fishing to catch the leg in the recovery.

Also, just throw outside of ticking. Master the Balrog dance! He’s a boxer, you’ve gotta weave in and out, and not make your tick patterns predictable. If your only ticks are c.lp, throw and c.lp, c.lp, throw, then YES! they’re going to get teched every time. Make it fancier, make it more confusing, and trust - you’ll start landing more throws.