How much does your arcade stick lag? Arcade stick input lag testing & results thread

Man, you’re starting to repeat yourself. Once you have to start doing that, even on the same page, then it’s time to bow out of the thread. The ignorance is too much here. People don’t like reading and these days, “info” is more about feels before reals.

FWIW, Undamned did some logic testing, but his results weren’t Teyah’s and people wanted to bitch about PS360+ being more than a frame of lag instead of looking at UD’s hard data of 9 ms vs 6 (or 3?) ms for Xbox vs PS3. They swore up and down PS360+ was laggy on Xbox… Walking vs Flying :frowning:

@Darksakul
The supporters of this thread clearly understand the difference between measuring stick input delay in frames vs milliseconds. They can take constructive criticism but honestly they are tired of your constant trolling/hatred/envious posts. Maybe its because you didn’t come up with the idea in the first place or maybe or just salty about your financial decisions or maybe you’re just one of those guys who’d argue for the sake of argument, either way you have to stop here and leave this thread alone if you’re not happy with it. We respect you for your work and tech support in the community so please keep it that way.

Thank you.

Seriously missing that WTF button…

I had the HRAP 4 Kai and ended up selling it and buying a regular HRAP 4 because of the latency difference. The 4 Kai was a beautiful stick. I thought the pcb body, weight, and feel was much better than the 4. It’s a really nice stick. But I noticed the difference in lag and I’m happy to sacrifice a little bit of fit-and-finish for a solid reliable stick that is faster. I don’t play fighting games, but shmups like Gradius and the difference was noticeable to me. The Kai was not terrible by any means, but having a more responsive controller makes it a more enjoyable experience.

Quoted for truth! If you don’t understand how Teyah’s results can be represented in milliseconds, then you need to study up. The method is sound.

That’s a fuckin beautiful thing. We need the drama to spread all the way to the Hori engineering offices in Japan! Only good things will come about from more exposure and education in the player base.

This isn’t education, its a cult.

whenever I click this thread and find large amounts of paragraphs I know that someone fucked up

(probably the answer is all of you)

I fucked up by ever looking at this thread, its like a train wreck and I can’t help but to look.

So is this all still being tested with just the same game?

Why is the raw data only compared to the “fastest” stick. Why isn’t there a data chart comparing each stick to every other stick? Obviously that data had to be collected otherwise how did the control stick get figured out.

With only one arcade stick or two with similare input lag , you will never take care.

When you can’t play with more differents arcade stick , particularly if you can switch into VX-SA and PS360 old build(one frame difference)for exemple , you can really understand.

Teyah result is just good to confirm the feeling of a lot of players , just talk to them in real life/tournament.

So if you have solely one stick to talk about input lag , stop masturbating on this thread…

You remember some who claim that there in no difference between Sanwa and Seimitsu, because he does not.

PS : plus to start SF5 at low level laggy stick and or monitor doesn’t matter.

This is only a tragedy if people end up buying crappy sticks over good ones because the crappy stick is faster (and especially if the difference is minor). But choosing the faster product out of two that fill your other needs? Why in the world wouldn’t they? Or why shouldn’t they prioritize low lag if the options have a good amount of difference?

Do you even read my posts?

Downside of the testing method. If you can’t make a single accurate measurement, you need a lot of repeats to gain accuracy and confidence.

I’d just want examples from this thread, at least. Do you have a link to jonyfraze’s tests?

Yeah, that last bit is the thing. Because this method can give very accurate results, it just needs an insane number of trials to achieve that, which Teyah has done. The amount of presses makes the weight of any individual one miniscule and gives us a greater likelihood of a uniformly distributed set of presses (a necessary precondition for this testing method to be worth shit) so we can treat it as if we got a uniform, even spread of button presses. From a large amount of those it’s very possible to calculate accurately what the lag is likely to be.

The problem with that is that it doesn’t measure real conditions - playing a game on a console - it measures the performance of the logic. For something with a really high poll rate it’s useful, but it doesn’t actually tell us things about the product under field conditions. It could have a great circuit board but ask to be polled once a year for all we know. The performance that the product has ingame, on console is what’s relevant to customers. Confirming that the logic is fast is useful for people designing the products - update firmware, need or no need to redesign PCB if low lag is a priority, etc. Which is absolutely a thing that should be done too, I want the fastest products that can be made.

I base this on numerous medical and psychological studies. I posted a link to a scientific journal somewhere in one of the previous pages of this thread.
[/quote]

Sorry, I might’ve been unclear: I think this:

was what was absurd. Not your comment on it, I agree with it. I think you undersell people’s ability to notice lag a lot, but those claims go a few miles in the opposite direction.

Of course they aren’t Teyah’s because testing the logic =/= testing the stick playing a game on console. Different scenarios, different applications. Plus the logic testing probably measures absolute lag, rather than relative to the fastest PCB.

That is irrelevant unless we are comparing specific experiences across different consoles.

@Komatik Okay long story short
I really lost my energy for this thread so I debate you on the finer points later. I not going to bother.

You are also asking me the burden of finding the source for my arguments when it would take me hours to track down every citation on this forum.

So please take this as me politely bowing out.

Haven’t been on these forums for a while and boy this thread is still around huh? If people are so anal about input lag, I would gladly trade my Hori RAP V4 for a Hori VLX Kuro :slight_smile:

Seriously though, why is this thread still a thing?

Because it’s about important work done by a member of the community. ^^

Coincidentally, I’ve had somebody asking me questions relating to input lag almost every day this week. :stuck_out_tongue:

Hori’s have such a bad name now because of this though. So many people think all ps4 Hori’s are inferior sticks. How is the new Hayabusa? No one knows but many people assumes it’s shit. Should I buy a new mad catz or wait until it is tested? Honestly seen this question over and over. The question of input delay is huge now. Stick sales are being effected by this and the information on the most of the sticks in question isn’t there, it’s just assumptions.

I recommended someone from the fgc on facebook about getting a vlx as I feel it’s the best commercial stick ever released. Then I was told that the stick has issues and lag. I searched it out and found this thread.

Again,if someone wants throw out of the window his laggy VLX…I’m here.

At least now I know how justify my losses : “You know man, I’ve just lost 'cuz my stick is laggy”. Excuses.exe

@Teyah Really appreciate the effort you have put into testing the input lag in various sticks, and I find the information extremely useful.

Do you have any plans to try out the new Hori RAP V, and the new Mad Catz TE2 Chun-li, TE2+ and TES+ sticks?