@UncleGary : The version number is printed on the bottom of the PCB. I believe you’d be looking for a version 2.1. I would also add that it’s highly unlikely you’ll be able to tell the difference in actual play.
@undamned : Sadly that joke should probably be retired as the inspiration for it ( @Cagan ) is now a member of the Trading Outlet’s “Wall of Shame” and has bailed on SRK.
Do you play at tournaments or go to local casual sessions? If the answer is no, then you do not need to worry about it as your muscle memory has taken care if everything for you. If the answer is yes, just practice for a few mins and you will be set ( muscle memory will take care of everything) unless you are one of those persons with mental blocks (AKA Brain Lag).
Edit: The different monitors used at tournies/casuals have a greater impact on delay than stick pcb’s.
Check the date of purchase - if you bought prior to Sept 2014, chances are you have the older build
The version should be printed on the PCB itself
Try doing repeated throws/focus attack in any SF4 on Xbox 360 using your PS360+. If on rare occasion you get st.LP/st.LK instead of throw, or st.MP/st.MK instead of focus, then you likely have the older build which has problems parsing simultaneous inputs on the same frame as tested by FourWude
Can you guys stick to answering the questions people post, without snark or pushing any viewpoint? I think everyone ITT has made it pretty clear what they believe so we don’t need people to keep doing it for the next year.
“How can I tell which version of the PS360+ I have” does not require snarky responses or telling them that it doesn’t matter whether it lags or not. That does literally nothing to help or answer the question. The only answer that is appropriate is telling him how to tell the versions apart.
Thanks @IglooBob for adding some common sense to the thread. I’m not overly concerned with people stalking this thread to get their chuckles, as long as this thread continues to reach people who will find this information useful. The thread bumps certainly contribute towards that.
He’s not asking about the firmware, he’s asking about the hardware revision. This does seem to be printed on the PCB (v2.03 in that pic)
V2.10 or higher is the newer build without the dropped/delayed inputs bug when inputs arrive at the same time on 360. Using a V2.10 PS360+ is a lot more significant than the extra input lag on pre V2.10, as it’s actually a case of the PCB not functioning correctly on Xbox 360.
Yeah it’s just childish. Really reflects poorly on the moderation staff for tech talk that it is allowed to continue. Continually off-topic posting in a thread would get you jailed in most other parts of this message board.
Just to set the record straight, I have nothing against Teyah or his work. A while back, I made some recommendations to him to add clarity to some of his charts/data and he did, which was super great and I believe makes clear what he is actually testing (well, for anyone who actually reads the words on his site).
The response to @UncleGary was merely because it was a perfect setup for a “walking to flying” joke. I couldn’t resist.
@Darksakul can go cry angry tears in the corner.
-ud
Nice comparison for consoles, now I think we need a comparison of PCB for PC, many people like me only play on PC so giving this data about how do they perform on a PC will be awesome, specially on multi console PCB like PS360+
There are probably too many variables on the PC to be able to do meaningful testing such as the OS version, the USB Chipset, which background processes are running, and system settings.
Still with all those variables, the PCBs will be tested on the same environment so those background process will affect all the PCBs equally so we will be getting which PCB works better in a comparison battle.
Nice snappy retort, but the difference between the average pleb and Teyah is that he actually has access to the equipment necessary to do the testing, and also probably has a PC. The day I’m not a pleb anymore and can afford 50 sticks, I’ll make my own test. In the meantime, suggestions are just that.
Variables on the PC can easily be eliminated, and only account for some nanoseconds of DPC latency anyway. USB chipset does matter, but a modern motherboard will have a native USB 2.0 chipset, so no dirty implementation (like the commonly found 3rd party USB 3.0 chipsets) has to be used. Besides, as enb141 noted, the variables would remain consistent throughout testing.
Sticks from the same console use their respective driver in Windows, so no inconsistencies in that regard. Also, PC supports up to 1000hz polling rate, so devices should all be able to poll at their native speeds. Modern Intel USB chipsets are capable of natively running different ports at different polling rates.
Benefits: it would be easy to test using a PC - a single system to test all sticks, using a single piece of software. Teyah would be able to test XBone sticks without an XBone. He’d be able to test sticks independently of inherent console lag. The advantage of this would be in being able to find the best stick for PC players, who currently have the choice of choosing between 360, PS3, PS4, and XBone sticks. It’s implausible that the control sticks of different platforms would coincidentally have the same amount of lag. There could be a 50ms difference from one system’s peripherals to another for all we know, and the difference in lag could be attenuated by a difference in console lag. It’s impossible to know.
All of the current lists could be consolidated into a single list that would simultaneously show the best stick of a given platform as well as the best stick overall. The process of converting the current results to PC results would involve two additional tests, but from there onward there wouldn’t be additional legwork involved. Teyah would test the control sticks for each platform, and the quickest would be the new control. Hypothetically, if the PS4 control is 12ms quicker than the 360 one, add 12ms to all the 360 results. If it’s 16ms faster than the PS3, add 16 to the PS3 results. PS4 results remain the same, and the PS4 control is now universal.
I know I’m repeating myself at this point, but that’s because I think perhaps the possible pitfalls of the PC platform have been misunderstood. It seems to me like a more streamlined and more valuable methodology to use a universal testing method. I can’t think of a con beside the two tests required to convert the current results.