How much does your arcade stick lag? Arcade stick input lag testing & results thread

Hey - I will be testing the TE2 once GGXrd hits PS4 and people start buying sticks for that. So not for a couple months at the earliest unfortunately.

It’s very unlikely I’ll be testing XBox One sticks.

Thanks for taking the time to run these tests Teyah. Would you be able to test the Razer Atrox (XBOX 360 version)? There are a few top players that use that stick and some numbers would be nice :slight_smile:

Edit: I just saw that you’re not able to test it out in one of your earlier posts. I’ll send you a PM. If I can get a hold of a Razer Atrox, I’m willing to ship it to you for testing.

Repost.
@Teyah, I hope you will have an opportunity to test this stick someday.

still no word on the atrox?

How will you measure the lag? How many things work on the PS4 to begin with? TE2, HRAP v4, pad, PS360+ 8min edition?

No Atroxes around here for me to test, sorry.

Xrd tests will be in the same format as the XX tests. Instead of using throw breaks I’ll come up with something else. I’m pretty good with frame data

The HRAP3 SA is just an HRAP3 with Sanwa buttons, so it should be the same rating. If somehow it does improve, it won’t be any higher than 10 ms as with the other licensed PS3 sticks.

That wasn’t the concern, really. More about few sticks on the market because your format is relative to best stick.

More out of curiosity’s sake than anything else, is it possible to do testing on the PC, especially with the dualmod PCBs? Curious to see how they’d differ than the console results. OR would there to be too many variables with drivers and such to get any sort of meaningful information.

Testing on PC would have the fewest variables possible. Since this stick lag testing compares sticks to each other rather than gives exact lag values, the numbers would be nearly the same on PC. However, since the polling rate of USB input devices can go up to 1000hz on PC, the variation in lag because of slow polling could be eliminated. Moreover, since the PC is a common platform where sticks of all consoles can be tested on the same game, you could even produce values representing the universal difference in lag between sticks of different consoles. A single, faultless platform on which to test all the sticks available, even against sticks of other consoles. Drivers wouldn’t matter, because all sticks of the same platform would use the same driver. The 360 rank would still be representative of what you’d see on the 360, and same for the PS3 (except of course without the polling rate variable). You’d even be able to test XBone and PS4 sticks.

Anyway, that’s just wishful thinking from me. I’m too skint and lazy to do it myself :stuck_out_tongue:

I am interested in the HRAP4 Hayabusa. Hopefully, that one gets some testing time on both PS3 and PS4. I’m holding off on purchasing one until I see some test results. I see that you won’t likely test anything on Xbox One, which is disappointing, but I understand. Your work is top notch, Teyah. It’s really helpful.

Really? Okay…

I’ll be testing on PS4 in the early new year, once my copy of Xrd arrives. I’ll have PS4&PS3 test results up for the Dual Shock 4, HRAPv4, and PS360+ at that time.

Also I attempted to test the Zero Delay encoder board, but I think the board I have is defective as it continuously registers inputs the moment any input is wired to it. So I won’t be able to test that one unfortunately.

I hope you can test the Hori FC4 too.

I’ve completed PS4 testing for the common PS4 sticks currently on the market and added methods and results to my site.

Again, the PS3 & 360 trend continues: we have custom PCBs leading the pack, followed by Hori, and then Mad Catz at the end.

http://www.teyah.net/sticklag/results.html

01/25/2014 update:

  • Updated overview page to include PS4 testing methodology

  • Updated results and raw data to include results for several new PS4, PS3, and 360 sticks:

  • Added data for Akishop PS360+ 1.65 old build (PS4)

  • Added data for Sony Dual Shock 4 (PS4)

  • Added data for Sony Dual Shock 4 (PS3 mode)

  • Added data for Hori Real Arcade Pro v4 (PS4)

  • Added data for Hori Real Arcade Pro v4 (PS3 mode)

  • Added data for Mad Catz TE 2 (PS4)

  • Added data for PS3 -> 360 Cronus adapter with low lag (+0.13 ms) PS360+ PS3 mode stick (XBox 360)

  • Added data for PS3 -> 360 Cronus adapter with high lag (+21.38 ms) Mad Catz Fightstick Pro PS3 stick (XBox 360)

  • Added data for 360 -> PS3 Cronus adapter with control stick (+0 ms) HRAP VX-SA 360 stick (PS3)

This thread is still going? FFS…

Are you using the original Cronus or the pirated CronusMAX (even more info)? If you’re using a Titan One or legit Cronus the new 2.16 firmware supports virtually any USB or Bluetooth HID device and a 1ms low-latency mode. Would be interesting to see what that does for latency scores.

Also:
http://www.consoletuner.com/serial-number-lookup/

Latency of the official 360/One controllers in both wired and wireless would be a interesting reference point as well. All official first-party controllers should have latency scores for both wireless and wired given the popularity of pad hacks.

Speaking of pads, any possibility for getting latency on any of the Hori, MadCatz, PDP, or Razer pads? Plenty of interest in the Hori Fighting Commander 4 I’d imagine.

It’s an original Cronus adapter, firmware was upgraded about six months ago.

Regarding pad hacks, if you would like one tested, you would need to mail it over to me with QDs attached. I could then test it and have it shipped back within a week.

Pretty sure all the latency improvements were released since then, so worth picking up the latest firmware (2.16 came out this week), turning on low-latency mode, and seeing what happens.

Yes, people who actually play fighting games at a competitive level find it useful to know the level of responsiveness of different types/brands of equipment. This thread is here to serve these types of people.

There is also a much larger monitor lag thread with 1000+ posts a few topics down, I bet more people will hear your cries over there.

it’s not defective, its just not common ground.