How much does your arcade stick lag? Arcade stick input lag testing & results thread

you can’t do anything anything if somebody brain is slow. choosing less laggy TV or controller is probably better than worrying about brain.

I hate you people.

Okay, okay, we had our fun, lets not harass the poor guy any longer…

PS360+ cost him X-Mania USA. Just kidding. UD-CPS2 picks up PS360+ in PS mode. He lost fair and square.
-ud

+1 on staying away from USB 3.0 ports. USB3 isn’t natively supported by chipsets in the way USB2 is, which is why it requires your OS to load software drivers for it and why booting to USB thumb drives is problematic. There’s probably no conclusive reason that would impair the functionality of a standard USB device like an arcade stick, but right now best practices in IT are to avoid USB 3.0 ports unless you are actually plugging in a USB 3.0 device (external hard drives, for example).

@Nobus3r1 ver. 2.0

For all I know another joke and

Spoiler

He might go FLYING

Dat PCB/Brain lag tho

http://i.imgur.com/CDj6xjV.gif

Hey guys. Can anyone tell me what PCB the PS3 MadCatz SE uses, and if it has been tested yet (since some sticks share PCBs)?

Its the same PCB as the PS3 TE Round 1.

And it does not matter, the test listed here are a joke and has no baring on actual performance.

/THREAD

As much as I doubt many people will be able to make much sense of this thread, if you see my last serious post, I commend Teyah for updating his information to be more accurate to what he is actually testing. If you check the “Purpose” and “Preface” sections in particular on his website, you’ll see that he’s made it quite clear, as well as adding some notes here and there stating that the values are based off of a control and not absolute. I don’t know what else he can do to improve this particular test. My testing is a different sort of test entirely. As to what people make of all this data, that is an entirely uncontrollable beast. No need to crap on this thread in lieu of people not knowing how to interpret the data.
-ud

Is there a full moon tonight?

TT mods need to step up and lock this thread, as it’s gone way past it’s relevancy.

How different are Teyah’s tests from those in this old thread?

Well I’m back from vacation. Looks like there’s a lot of off-topic stuff going on recently, would be good if a mod could step in and clean up the posts without any substance.

For the XBox 360 tests they’re consistent (HRAP VX-SA beats everything), and I didn’t test on PC since that wasn’t the aim of my project. Also that tester didn’t attempt to quantify the results, but was mainly focused just on which stick would win out when two sticks were pit against each other. So other than us both finding that the VX-SA is the least laggy 360 stick, there’s not a whole lot that we can compare there.
That site was a big part of the motivation for my testing though, and I do credit him and link his site on my main overview page.

Has anyone verified if the vx-sa kai is the same pcb yet?

Just my 2 cents, sorry if I’m just repeating things, I didn’t read the whole thread.

So let me get this straight…even a few milliseconds of lag can lead to an action starting 1 frame later than it should have. Not always, but sometimes depending on whether the time between the button press and the next frame is less than the lag. So greater the lag, the greater the chance this would happen. And in the In the case of lag exceeding 16.67 ms, always at least a frame of lag.

I agree that it’s not really possible for us to perceive 1 frame of lag. I sure as heck wouldn’t be able to tell the difference. But that isn’t the point. 1 frame can be the difference between moves trading or one beating the other outright. Whether a punish with strict timing is successful or not. Getting a certain move out (like just frame stuff). We don’t feel the lag but the results speak for themselves. So the difference in milliseconds can make a difference, especially in close games.

Now, as to why pros don’t make a big deal out of this, well, they’re still human. When they switch sticks, they can’t feel the difference either, especially since, again, it won’t lag a frame every time. And during a match, most of the time, the lag doesn’t even matter. But when it does make a difference, I think many players including pros just assume it was a late button press. Imagine if, while playing footsies, you traded blows with an opponent instead of beating him outright; do you think, “aw man, it must have been the lag,” or that that’s just what should have happened?

Anyway, while some of you scoff at this info, I think it’s great. Knowing which stick lags the least would definitely influence my purchase.

^ It’s only an issue if both players press an input with the same amount of start up frames at the same exact time, down to the millisecond. Otherwise, it’s a non-issue, because 99% of the time during a match this is never, ever going to happen.

I can see this mattering for 1 frame links… but that’s about it. Daigo won evo twice with 15ms of stick lag apparently, so I’m not too worried about my game.

Was there any testing done on the old SE sticks and the KE sticks from MadCatz? I would be real interested in knowing the results of those. Especially since I still use my SE time to time…

It won’t matter then either because everyone in a tournament should be well acquainted with their stick by the time they’ve practiced and ready for the tournament. 1 frame link timing is 1 frame link timing, once you’re used to it, you should be good to go. Depending on how laggy the situation is, you’re just looking for different visual indicators. You can use audio ques, too.