How much does your arcade stick lag? Arcade stick input lag testing & results thread

I do have a few spare MCZ brawlpads that I could padhack for testing, as I am very interested to see how it’d stack up.

Still i’d prefer to see the tier aspect of the list to be removed, seeing how it may negatively affect the perception of some boards to viewers who already over speculate tier lists and other nonsense of fighting games.

I prefer the rankings to stay. They reaffirm the importance of these results, and may just influence the manufacturers to take notice and work to improve their products. We’re already seeing such a reaction from Akishop with the PS360+. But yeah, I’d like the issue of input delay to be taken seriously on these peripherals that we all pay hundreds of dollars for - and the rankings are a means to that end, controversial or not.

Alright thanks for the extra detail. Both the PS360+ and VX-SA are indeed “Full” speed. I’ll throw the info dump for each stick (that I still have access to) onto my site on the next update.

@Teyah The device data sent should be different in different modes, try holding 2P when you plug in the PS360+ to force 360 mode (see http://akishop-customs.com/PS360Plus/PS360SoftwareOverview.pdf).

Oh, I thought some people were concerned about the PS360+'s delay for PC gaming, which is why I used the default (PS3/PC) mode. I can try again using the 360 mode this weekend.

does the hori real arcade pro v3 sa use a pcb comparable to any of the ones tested?

I like the rankings and think they should stay.

I would like to see more tests done by other people on multiple systems. Not saying the data/process is flawed, but with the amount of people taking this super duper seriously more tests need to be done. Especially done by other people.

Until then, people shouldn’t be making rash judgments.

btw. is the free trial of GGXXACP suitable for the experiments?

Edit: no it is not :frowning:

The hardware is based on existing Open source hardware using open sourced tools to write the code.
Akishop on the other hand isn’t releasing the source code and do not care about Adrino’s open source policies.
Then again they are ignoring Microsoft’s lisence and policies too

@Teyah‌

How about the HRAP 3 VX SA KAI, I would assume that has the HRAP 3 VX PCB?

Also, how about the HRAP 3 V3 SA KAI?

Given how Hori sticks perform pretty evenly across PS, it would be a safe bet to estimate that the Hori V3-SA has similar delay to the other Hori sticks on PS3.

Not much I can say about the VX/V3 SA Kai models other than what I’ve said above, those aren’t that common around my parts so I can’t test them.

Since when was the ps360+ using arduino?

Then what hardware its based on?

This is getting hella off topic, so I’ll end it here.

You do realize that if you use an Atmel microcontroller it can be based with an implementation that isn’t anything arduino related, right?

Hardware is likely OG, with some references from the datasheets (because Atmel’s documentation is great), and the firmware is based on either using the Atmel USB stack directly or some implementation such as LUFA or V-USB for an easier API. The former not requiring you to fork over anything when it comes to source. Not to mention Dean Camera wouldn’t give 2 shits even if that weren’t the case.

I think you’re a bit loose with the open source claims. If they used something like AVR studio… that’s not open source tools.

Cerberus uses the same micro, uses LUFA, and has absolutely nothing to do with arduino in any way shape or form, for example.

it wasn’t the point I was going to make.

I was going to say they aren’t just going to share their code

Sure, they may not ever release it, but code isn’t hardware and they aren’t truly under any obligations to release it… any of it, if what they used isn’t falling under any real license so far as I can tell. They made mention of OSS in the bullet point listing, which OK is false advertising at this point, but it isn’t anything to do with caring about Arduino’s policies. They really should just retract the bullet point to avoid any more confusion on it, and maybe when/if they are ready to release it they bring it back.

Just saying be careful about what information you’re telling people, that’s all.

When I plug the PS360+ in and force 360 mode (holding 2P / Medium punch), it shows up as an Unknown Device. I’m not able to update drivers from Device Manager and it doesn’t show in the game controllers menu. This is on FW 1.4, Windows 7 64-bit, tried on both USB 2.0 and USB 3.0 ports. Is this normal?

For relative lag that’s less than a frame long (almost everything) you can just use any fighter, and you should be able to notice if the lag is outside the measurement area.

Back when I had an Xbox 360 I tested a first edition SE against the PS360 (not plus) and got a relative lag of 3.5 ms (plus minus a little) testing on SF2T:HDR.

The problem is that if you’re not able to tell apart 2F delay from 1F delay, some of the laggier sticks (those that would score ~10 ms and up, using the 1F delay only method) may also have delays of 2F that you aren’t capturing and considering in your delay calculation. It won’t matter for 360 testing really, but for PS3 testing it would probably underreport lag by some degree.

Thanks for the info. If I can score the SE at some point, that would give a general idea of the original PS360’s delay. Given that other XBox 360 Mad Catz PCBs score in the 7-8 ms range on 360, that suggests the PS360 on XBox would have been around 4 ms. Of course this isn’t meant to be a hard number, just an estimate based on what we know so far.

I should start a Kickstarter to raise $15 to get guilty gear to repeat the testing. Stretch goal of $25 and I’ll learn how to play the game.