To me as long as it is known and is standard (i.e. consistent and replicable) then this shouldn’t be an issue.
I have zero sympathy for someone who can’t be assed to bring their own stuff to an event and gets hosed for it. Bring your own shit or deal with (emphasis on ‘deal’) whatever you borrow. Borrow a stick and lose (allegedly) because it lagged. Well too fucking bad, maybe you’ll bring your own stick next time.
I would be interested to see testing for this. My own (limited) experience would suggest that this, when done correctly, shouldn’t have an effect on the setup.
I don’t understand exactly what you mean. Is every TO going to use a monitor with 1 frame lag? In order to have a consistent experience across setups you have to have a standard and since minimizing lag is the most logical way to go, monitors with <1 frame lag are the obvious choice.
How you feel about people using other peoples sticks and not their own is irrelevant, there are many reasons why you would play with a different stick other than your own or reasons why it is very important to know how much lag there is in sticks
Do i really have to make examples?
If you want to buy a stick for an other console, you would want a stick with similar lag so that you are consistent with combos, parries… or if you just wanted to buy one more stick for the same console.
If you want to play in a tourney or at a friends house in a different console than the one you have, you would have to borrow a stick, if you have a choice then you would choose a stick with similar lag as your own, or do you also feel everyone should have at least 2 consoles and 2 sticks, if so then see first example.
Your stick malfunctions and you have to use another one.
etc…
I would also like to see what is going on with splitters(i have heard that it matters if the splitter is powered or not but i have not seen any testing done), my own experience suggests that some splitters may be adding lag. You can’t reach any solid conclusions with no hard numbers, that is why i say that these kind of tests like the op’s are important.
edit: i see that you mean that if the monitors lag doesn’t fluctuate then it is no an issue for you so i will say the same thing that i said on my previous post, could you explain to me how it will not affect you when for example a 2 frame time window will change positions by 1 frame from the time that you are used to pressing your buttons/ move your stick? The time frame has changed by 50%. You might lose your combo and attribute it to human error but you have no way of knowing if you or the laggy monitor is at fault.
edit 2: i thought i pressed edit not sure how i double posted
I thought this was pretty clear as you still didn’t totally get what I was saying in your edit/doublepost. If every single setup uses the same monitor and that monitor is a known quantity then everyone and their mom can go get that same monitor to practice on and they will be used to it when they go to a tournament. Minimizing lag is great but once that’s been handled to a reasonable point then consistency is what people should be shooting for.
Many reasons? Sure. Any good ones. Not really.
You can try.
OK so the first one doesn’t seem relevant. You’d just look at a test like the OPs and pick a stick that’s similar in performance to what you’re used to. That’s even assuming that the game in question performs consistently across multiple versions (a very bad assumption to make). The second point here also doesn’t seem relevant either as if you’re used to a specific model stick then unless it’s a model that’s completely out of production then just buying another copy of what you’ve got seems like a pretty easy choice.
Again I don’t see why bringing your own stuff is so difficult. Why do you have to borrow a stick?
Ummm, yeah. You should probably have how ever many consoles and sticks it takes to play the games you want to play. Right now I’m just playing USFIV so all I have set up is a 360. If I want to play Guilty Gear Xrd whenever it comes out I’m going to have to buy a PS4 or get my PS3 out of storage. I will also need a device capable of interfacing with those consoles. Additionally since we’d be looking at a totally different game on a totally different console I don’t think it would be especially relevant how much whatever stick I use for playing GGXrd on a PS3 lags compared to however much the stick I use to play USFIV on a 360 lags. At this point there is pretty much a tournament standard (for better or worse) for every game which actually makes figuring out which controllers I’ll need really easy.
This is the closest to a legitimate reason and even then this is something that can, usually, be avoided with proper maintenance. I have never seen a stick that was properly cared for (cleaned regularly, worn out parts replaced as needed, etc.) malfunction. I have however seen plenty of sticks where the user went Sanford Kelly on their stick “malfunction”. I don’t really have any sympathy for that second group.
Then what exactly are you arguing about? The point in my post was about consistency, i said specifically "it is not about reacting 1 or 2 frames slower it is about changing setups and that your opticoacoustic cues are always going to be off because of the faster or slower timing."
Having a 1 frame or 0 frame monitor wasn’t the point, the point was the deviation from other tournament setups.
I don’t see any point in discussing your other arguments any further, we just disagree.
Thanks for the test. It’s very cool having something like this, and whether the testing is perfect or not, it’s the best database of it’s kind. I like data and stats, and I like making fully informed decisions at all times. I’ll be using this the next time I want a stick.
Would love to see the Xbone Madcatz controllers on here, as well as the Razer sticks and the Madcatz V.S… (I know people have to contribute them, so here’s to hoping.)
Would there be a difference between PS3 madcatz PRO sticks and 360 versions? I ask because there doesn’t seem to be anything for that stick in the 360 column.
What’s weird is I play on a PS360+ all the time and it plays BETTER than my SCV TE w/Kitty mod. I can’t see that there is over 15ms of lag on the PS360+ Board. That just seems, wrong.
Re Evo: the modding booth was totally swamped with work and I wasn’t able to get any installed PCBs for testing. I did actually test another stick though, and I’m going to try to get some updated PS360+ results out this coming weekend. I also am curious about the simultaneous inputs issue on the PS360+ and want to run a few tests on that as well.
The purpose of this thread is just to research and report on input lag for various sticks that I’ve tested.
The “list” can be whatever you want it to be. Depending on whatever your attitude towards lag is, it can be a reason to not care, a reason to complain, a reason to get a dual mod PCB for PS3, etc. I would hope that at the very least it can help out those who are looking for the most responsive hardware.