So… you’re going to say that without explaining it?
how about a nice time off from the forums with your childish hostility? was your immature post really neccessary? your only warning. no ones insulting you, grow up and show respect to others
besides, theres no reason 360 cant have hardware backwards compatibility. no reason whatsoever. its just a cheaper alternative for them to use software.
Seriously, Sabre, you could try researching before you make claims…
Hell Murder, you’re being a moron. You think that because ME sucked (yes, yes it sucked terribly; that’s completely irreleveant), that Microsoft MEANT to make it suck, and that they are money hungry? Why are you bitching about ME in 2005? Jesus christ, Windows 2000 and XP are both perfectly fine OS’.
Also, notice how he totally shut down your money-hungry point, and you avoided it, citing that ME sucks. Anyone could notice that, but nice try.
ONE THING I WOULD LIKE TO MAKE CLEAR…
If it does work on the 360 you will be able to play it in 720p
How could we find out how much it sold? I recall when the game first came out it made it to the top 10 Xbox live list, so it must have sold pretty well
well since i supposedly dont know, instead of telling me im wrong, why dont you guys say why im wrong instead of saying “do some research” “or do you even know why they use emulation?” without any reasoning. if the ps2 could do it with hardware, and the ps3 being able to, please tell me why the 360 cannot do the same, otherwisem doint sit there and say “oh sabre you know nothing” and not tell me why. thats rookie.
either way, bottm line is, emulation is an extremely shitty route no matter what the reason is and youll only see marquee AAA titles make the cut. while you might see updated drivers for niche market games like #r and sfac a year later, which im sure wont play accurately.
and im sure sfac sold poorly, it did well as a niche title. maybe 10-20,000 in the us. basically, not a lot at all…
I believe the reason stated unofficially was the switch of the graphics chip from Nvidia (wasent that the manufacture?) [might be wrong, this was talked about a little while back] to whatever it is this time around. Somehow Microsoft would have to pay the company full the right to re-use this technology in the 360.
Take it with a grain of salt, it could be wrong and I didn’t come in to start drama.
MS did not make most of the components in the Xbox. MS needs to pay big bucks to hardware manufactures of the Xbox if they wanted Hardware emulation. What this means for us is higher prices for the console. What MS have done now is emulated the hardware, and only need to pay a royalty fee to have B.C…this costs them a lot less then B.C hardware support for the xbox.
Also, It is one of the reasons MS now have outsourced the hardware to ATI, IBM, etc but they hold the rights to the manufacture and designs. This means in the long run MS will be able to save more money on the components like Sony did with the PS2.
YOSH!!! :karate:
Actually that is one of the reasons, the other also has something to do with the original Xbox utilizing the Harddrive for most of the games, like how some use the cache for loading and etc… So the X360 can probably play most Xbox games, but you’re going to need the Harddrive for that.
And the X360’s GPU is being developed by IBM, ATI is only designing it.
Whereas ATI is developing the Revolution’s, and the PS3’s is done by Nvidia.
ok thank you. thats all i wanted to hear. no i did not know that. and thats all that was had to be said. the reason makes sense. either way, its too bad
The 360’s emulation will probably be far better than any emulation for the PC, seeing as they only have to make it work on a single set of specs.
Sano knows the sales numbers.
Just because its never happened to you doesnt mean it doesnt happen. Yes, there are PS1 games that dont work with PS2, and there are games that freeze up on PS2 that dont on PS1. And yeah not talking about fast load or texture option on.
There money hungry because they make things LIKE Millienium Edition and they rush it, leave it with bugs, and dont BETA test it enough just so they can get it out quicker so more people will BUY it. BUY having to do with money. MONEY and RUSH having to do with Money Hungry. So rushing out a shitty project to get more money QUICKER sounds a little bit like money hungry to me doesn’t it:rolleyes: . Do those keywords sum it up for you? There still money hungry and you disregarded my saying that it is my opinion and I could give a shit what you jackasses think.
What’s wrong being money hungry??!?! Every well run company need to look at their bottom line. You sound like a 15 year old hippie
SFAC Xbox: 73,000
SFAC PS2: 237,000
To put some of this in perspective:
Virtua Fighter 4: 624,000
Virtua Fighter 4 EVO: 261,000
Tekken Tag: 1.36 million
Tekken 4: 1.2 million
Tekken 5: 372,000 (normal and collectors combined - collectors is 12k by itself)
Street Fighter EX3: 260,000
CvS2 on Xbox: 60,000
CFE on PS2: 60,000
CFE on XBOX: 11,000 (HAHAHA)
MvC2 on PS2: 246,000
MvC2 on XBOX: 75,000
SNK VS Capcom on XBOX: 52,000
DOA Ultimate: 181,000
DOA3: 923,000
Derek
Umm… where do you get these numbers? Is there a resource somewhere where any ol’ Joe can go look these up?
I’m a videogame designer for Sony and we get access to them. I don’t know of any public site where any regular person can get them. Let me know if there is something you want me to look up - but I only have access to ps2, xbox, gamecube, gba, ds and psp stuff.
Derek
id like to know how its possible tekken 5 did so bad
Don’t sweat it. I was just curious.
WOW. THANK. YOU.
SFAC on the Xbox did not do as bad as I thought. :wow: