ok someone help me out here. i tried doing this, but i aint very good at (i can do shosho just fine), my problem is the opponent keeps falling onto the ground, is it cos im not doing it fast enough? or do they have to be a certain height or something? :S
also, what is this other method you guys talk about, other than shosho? thanks
Can u guys even get one or two reps? What are you doing mashing it out as fast as you can? Some details maybe would help rather than “still can’t do this shit.”
Lots of new people I watch doing it fuck up because it’s a fast move, and they think they’ve got to do it fast. Really you got to do it slightly slower than you think.
Here’s a “picture” to work on.
:dp: :hp:, you’re at :df: , continue to :r: , roll it to :d:, and on the way to rolling back to :r: again you tap :hp: at :df: …x N.
If you focus too much on doing smart, crisp, precision moves you’re thinking too much and believe it or not that slows your reaction time since you’re basically anticipating when to do the next DP.
It’s supposed to flow continuous like.
I learned it by mashing the first 2-3 at first and slowing the dp’s down so I could recognize the “tempo” you’re supposed to be at, having whitnessed people confortable with the motions a number of times it shouldn’t be too hard. It’s like those players doing it aren’t thinking at all.
Just rolling the stick from forward to down to forward again and hitting HP just after down, but still rolling. Slower than you think to get maximum hits in.
Rolling, rollin, rolllin rollin.
Rephrasing my initial question; how often do people “random” activate, say after mixing up dash throw with dash activate and end up forced to do GC? I would imagine this happens a lot if someone’s ahead and they’re just waiting it out to force Bison to take risks.
I’m not the one to talk to about how whole typical CC’s go, but the general idea being knockdown, activate, whatever to the corner, paint, super
So long as you get the repeated dp motions down you’ll be good to go working with other setups like anti-airs etc. I suppose that if you want to just start practicing DP motions and set it up that way go for it. I just activate slide quick s.lp, d.HP, whatever, and immediately cancel to a DP+HP, get the second one, third, find that pace again and slow down and before I know it I’m painting. Sorta. It’s a start anyway to get the timing pace down.
I don’t play Bison just good to know what you’re up against that’s all.
I’m sure that they describe earlier on in detail in previous M.Bison threads how to go about setting it up like how you’re asking, but IMO the important thing firstly is learning to paint since juggling to the corner’s easy.
I never practiced that much and i kept screwing up in training…but yesterday seemingly nowhere i got it all the way without screwing up(not perfect all hits with HP however) totally, its a few hits short of a perfect one but i got it down during a match in the arcade…it could be a fluke but since i got it down once…its only gonna go up with practice :3 Its a shocker though since i can never get it down before yet during a match i got it down when i was “in the zone” @_@;
Took me about 6 months or so, I still cant do it on the left side, and about 30% of the time i dont conect the super combo at the end. Takes forever to get it perfect on both sides just, even kendevu messes up sometimes when hes on the right side and he’s been do’n it sence 2002 so… Just keep practicing.
The pattern isn’t that hard for M. bison (its a bit harder to do it with sakura imo). Just after the first :dp:, just keep doing :qcf: and press :p: at :df:. Since bison doesn’t have a :qcf: move, it will still do the attack if you screw up, unlike sakura who will do her hado-spark