How hard is Magneto to learn for a new player?

Well he is kind of difficult for me. Thing past LMHS MMHS OTG super is hard for me to do. I can’t plink dash, so movement is an issue. (Even with Doom) I also dropped Dante because his bold cancels were too hard to do consistently.

Then I’m faced with the Dillema of “If you only play training mode you will learn nothing” yet not being able to get on or land a hit, or keep a combo going with any other character then Nova.

Then my fucking TV died so I can’t even play!

Fighting games are such a hassle I wonder if it is worth the trouble, but I guess my sub-conscience or some entity doesn’t want me to quit, or it is my own stubbornness of not wanting to be bad at something. Whatever the case may be, I am trying my best to bridge the gap of over 20 year experience.

If it makes you feel any better I was very frustrated with Magneto and I attempted to learn his hyper grav loop to no avail for over a month. Now I can do it regularly as long as I’m not too sloppy with my inputs. He’s a character that pays off over time–he just really requires work–good luck.

Aw that sucks. Dante is a high risk lower reward character I think. Even if he isn’t Bold canceling is hard. But it’s not something a few months of practice will fix. Well maybe a few months would be good but that’s a long time and a lot of lost matches because of an execution error. Same with Magneto. Even Vergil and Strider as they will all most likely die in one touch.

Plink dashing? Like fly plink-dashing cause I don’t plink dash either. Unless it’s on the ground only because it feels easier. As long as you can wave-dash and zig-zag fly dash or whatever then you should be cool. You play pad?

The magic series is something you shouldn’t really rely on if you’re gonna play Magneto or Dante. Especially Dante. Just practice the BnB’s, ask a lot of questions, and take breaks when you get frustrated. These characters take a lot of time like I’m sure you’ve heard, but they are truly rewarding. (And look cool). If you play on PS3 you could add me and we’ll play a little. ThePlaneJet is my PSN.

Well I’m not touching any difficult characters anymore not worth it, too much lag and time wasted. Old I can’t even get a hit on anyone so I always die, I may quit this game soon becuase it is impossible for me to do anything besides watch my character die.

Hmm. I’ve been seeing a lot of your posts around the forum lately, and the one problem I keep hearing about is getting that one hit on your opponent. Magneto is excellent at that, you may want to keep at it. No advanced combos for the moment, just basic Magnetic Blast stuff or fly loops could work. Focus for the time being, however, on getting your different tridash approaches down. Sentinel Drones is an excellent assist to cover your ass with as it just takes up so much goddamn space and puts you in so much blockstun. Make sure the opponent blocks the drones by trying to zone him into staying on the ground, with Disruptahs, Magnetic Blasts, and Attraction/Repulsion/Gravitation. Once they block drones, you can move in and tridash like hell and it’ll be safe. Basically you can go for tridash j.L, empty tridash c.L, or empty tridash throw. Also practice crossing up with tridashes, 'cause drones aren’t a true block string IIRC so you can mix them up in the small window between one drone and the next. Magneto can cross-up empty tridash into c.L, but you can also tridash with a superjump so that you can come down with j.M or j.H, both of which can hit behind Magneto. If they block successfully, just tridash again, this time with a new approach (mix it up; don’t be predictable by just going high-high-high or high-low-high every time). Drones assist takes enough time that you can do, like, 3 tridash mixups in a row, I guess.

Drones pressure isn’t gonna cut it though if the opponent stays in the air for the majority of the time to evade it. That’s okay, Magneto can still convert from air hits. Doom Missiles helps control the air. It can catch the opponent pressing buttons and you can easily convert with j.H xx Magnetic Blast or j.H j.S xx ADDF j.H or j.M j.H xx Magnetic Blast or a combination of those if the opponent does get hit by Missiles at super- or normal-jump height. Be unpredictable with your air throws. You can wavedash then jump then immediately air throw to punish some slow-ass move the opponent uses from around midrange. Scoop the opponent off his air dashes, scoop the opponent off the recovery of his air moves, scoop the opponent off the startup of his air moves, whatever. Just make sure you get the air throw and you don’t get hit. Magneto is pretty quick to move around the screen to get that air throw, but you’re still gonna have to eyeball that shit to know if a certain move is gonna outstart you or not. That just comes with matchup experience.

Now, Doom and Sentinel are great assists, but they have slow startup so you can’t just call them when your opponent forces you into the defensive. Judging from some of your posts around the site, you also seem to have a problem with defense. One thing you have to keep in mind is to stay safe. You can’t just push-block then Disruptah and hope for the best, even if a lot of the time that works. You have to watch how your opponent tries to approach you. If you’re going up against, say, Nova, he’s just gonna box dash j.H that Disruptah and kill you. Chicken blocking (up-back) gets you out of some of the nasty shit, but you’re still prone to left-right mixups. Just work on your blocking, wait until the other guy does something unsafe, and take that chance to either punish him or get the hell out of there. It’s usually better to punish unsafe moves, but if you’re unsure, that window could be used to sort of reset the neutral so you can get back to fishing for hits with Missiles and Drones. Punishing takes time to learn as well; it relies on matchup knowledge, knowing what to punish and what not to punish, but that comes naturally over time. Holes in the offense are not always so easily seen. Sometimes you can easily see that something is punishable, like Nova ending a blockstring in c.M or Deadpool with a Shoryuken (standing S), but sometimes it’s something hard to see, like Wolverine’s Berserker Slash or Vergil’s Rapid Slash. People have already figured out that those moves can be jabbed or thrown out of during startup, but Wolvies and Vergils still sometimes do them raw, and I can imagine people still doing them online. Learn how to punish that kind of shit, don’t just let them put you into blockstun all the time, especially when they use such unsafe moves to do it. There are also times when you have to realize that you just have to block for a good 5 or so seconds before an opening comes up, like Vergil Swords bullshit. These are the times when you just have to block, but don’t sleep on it though, when the opportunity to go on the offensive comes, by all means take it.

I can zig zag tridash in flight mode on pad.

I’ll add you so we can run some sets.

**
I’m in block stun the majority of my matches I try to punish with light attacks, but for some reason they are able to block even after doing normal moves which I don’t get because I can do the same thing and the game does not let me block as quickly as my opponents do. This happens quite a lot when I face Vergil players, even though I thought a lot of his moves are unsafe I don’t understand how I am not able to punish.**

Anyway back to Magneto, how do I get close to my opponents and landing a hit. My Tri-Dashes and wavedashed get stuffed, then when they block it is only a matter of time before I get punish, what attack should I be using. I only use light attacks, everything else has too much recovery? Is this bad? If not light attacks, then how would I use others without getting punished? What is the optimal combo to learn with this guy? Is even usable online with all the latency? How do I avoid getting TOD’d? When should I try to attack after blocking? <---------(Frustrating to block a long ass blockstring only to get hurt when you are trying to punish them.)

Well, you might not be punishing as fast as you possibly can. But if they truly are safe, and you get them to block some light attacks, you’re gonna have to turn that into a better situation. You can call assists during normals so you can safely call drones while throwing out the light attacks. If they pushblock, stay on them with a quick wavedash into tridash or c.L, whatever. Just get them to block drones, like I said, so you can mix them up. And yeah, any other of Magneto’s normals are unsafe if not cancelled. It’s best you don’t incorporate Ms and Hs into your blockstring if you’re not backed up by an assist. You could do c.L c.M c.H xx fly, but that only works for so long, sooner or later the opponent’s gonna try and grab you or anti-air you and there’s a good chance you could get hit. If they pushblock you though you can cancel into Disruptor since it won’t be that punishable from a distance. Regarding your question of getting close to your opponent, you really actually just rely on your assists to do that. Don’t tridash or wavedash in without an assist covering you, that’s suicide. Just safely zone them with Magnetic Blasts, trying to find a spot where you can safely call drones or missiles. By the sound of it, I’m starting to think you’re not using your assists enough. Assists are very powerful in this game. Use them to your advantage. Use them to cover your approach and to make your blockstrings safe and positive.

hey I can understand where you are coming from. I’m fairly new to capcom games, coming from Virtua Fighter 5. I picked up this game, after watching some Marvel tournament on Youtube. Watching it got me pumped to play and do the things i watched Fanatiq do. Boy was I WRONG! LOL. I play Jill, Storm, Dr Strange. Storm being one of my favorite marvel comic characters -i needed to play her. Jill-loved her style when i watched her matches and I was told to use Strange. How this all relates to you is - i had to learn the hard way. I recommend that you try to learn the “game system” 1st. 2nd learn what is existential for the character you use. 3rd combos.
example.
For Storm - IMO both Storm and Magneto players need to learn movement 1st. it helps in combos, confirms, ect.
Man i spent a couple weeks learning 1 character at a time on point. (jill took the longest- learning to down,down +S everything really killed me lol)
Another thing is - take a Magneto combo and break it down it small sections. With Storm i begun w/ c.lmh- over and over, then c.lmh jump cancel over and over. Then c.lmh jump cancel mmh. then … you get the point.
I will tell you this if you love the character just stick w/ it-one day it’ll click and it’ll become 2nd nature.
One day I decided to try Magneto instead of Storm. HUGE mistake. I could only handle 8-10min of playing him because i literally almost dropped Storm LOL. Mag can literally do the all of what Storm can but he’s more forgiving IMO.

Hey dude sorry my PSN was JJThePlainJet.

Yo dudes just bought an arcade stick, and should be coming in the coming days, no more excuses I’m learning magneto, too many options and he looks damn fun to use when you players playing at a high level.

im soo happy i learned him in mvc2.