Building meter for Sim has a very important role in a match.
He can build it very easily just zoning with fire and s.HP while enemy generally helps Sim to build more trying to approach and blocking/eating his limbs.
Sim’s super is pretty good, and should be available asap.
Ex blast could be very useful against some annoying jump-in (like Rufus dive kick),
Ex fire has the longest range and it’s useful to push away your opponent or to finish a match,
Ex flame does an awesome damage and can be combo with b.hp.
So let’s try to understand how to gain meter faster:
**MOVE Blocked Hit Released Chip Dmg**
Any LP/LK 10 20 0 0
Any MP/MK 20 40 0 0
Any HP/HK 30 60 0 0
B.HP 30+10 60+20 0 0
Throw 0 40 0 0
Mummy 30 60 0 0
Drill 20 40 0 0
Fire LP/MP/HP 10 20 20 12/17/20 (EX->24)
Flame LP/MP/HP 20 30 30 20/22/25 (EX->40)
Blast (Any) / 40 / 30
Enemy's any LP/LK 5 10 0 0
Enemy's any MP/MK 10 20 0 0
Enemy's any HP/HK 15 30 0 0
Blocked: meter gained when opponent blocks that move
Hit: meter gained hitting opponent with that move
Released: meter gained by performing that move (don’t care if it will hit or not)
Chip Dmg: chip damage done by that move
Last 3 records describe how much meter you gain if opponent hits you.
Note: an EX bar is 240 meter points.
You can easily calculate how much meter you can gain with a combo or a string.
For example:
-
bnb: j.hp, b.mk xx flame lp
damage from 20 to 214
meter: 60+40+(30+30) = 160. (2/3 EX bar) -
db.mp, b+lk xx flame mp
damage from 17 to 182
worst meter : 20+10+(30+20) = 80. (1/3 EX bar)
best meter: 40+20+(30+30) = 120. (1/2 EX bar)