1: crossup MK, [c.LP, 1-frame run] x3, c.LP, c.HK
2: no explanation really needed, combo into DR, ends, s.LK xx RS
3: 2nd hit of HP fireball juggles, RS
4: super-meaty midair RS, RS
5: hk throw (gives you space to crossup in the corner), crossup HK (gief is fat), s.HP xx RS
6: super-meaty 2nd hit of HP fireball, s.HP xx RS
7: combo video standard -> rolento knife super, characters hits him, gets hit with knives, continues combo after he recovers, etc
8: no explanation needed
9: wtf? heh
10: weird fireball/jumpin setup, everything else is pretty normal, again ridiculous buffers into RS
11: wtf? seems like a lot of glitches involving double fireballs
12: cool combo, i’m guessing something to do with stuff moving slower during superflashes
13: no idea… lol
14: jump in HK, run, s.LK, c.LP, 1-frame run, c.LP, s.LK xx DR, first hit, stop, low jump HP (both hits), link s.LK xx HP fireball, dizzy, jump-in HK, run, c.LP, 1-frame run, c.LP, c.HK xx RS
15: low jump HP (both hits), link s.LK, s.MP xx DR, first hit, stop, low jump HP (both hits), link s.LK, c.LP, c.HK, dizzy, low jump HP (both hits), link s.LK xx RS
16: another glitch…
god i’m bored i should do some homework
c.LP, run, c.LP is ridiculously hard, i don’t play geese but i’m gonna guess cancelling normals into RS like that is kinda difficult