I understand many people strongly believe Frank does not belong on point. While I do agree with all the facts regarding how crappy lvl 1 Frank is, I’ve come to learn Frank point is high-risk but still viable to play with.
98% of the times, I’m able to put up a solid fight with Frank point, and that includes when I’m at casuals. I understand the less-than-2% of the time when I run into Neo or some other pro I may as well put the controller down and sit back to watch the slaughter, but honestly I doubt having Frank sitting behind an optimal point character is going to make much of a difference in the outcome of the match in those cases.
That said, despite the cons outweighing the pros, here is my lvl 1 Frank point combo:
c.:L:, c., c.:H:, s.:S:, SJ, j.:L:, j.:L:, j., j., j.:H:, j.ToS:H:, c.:L:, c., c.:H:, s.:S:, j.:L:, j.:L:, j., j., j.:H:, Knee Drop, call Tenderizer, Snap Shot, Snap Shot
Note that Survival Techniques will still hit after the 2nd snap shot 100% of the time while Tenderiser is still going (unless you drop it), and this combo always builds more than a meter. I usually DHC to Inferno against low-health characters, as it will kill. Done right, you should have 50 hits for Level 4. Also, if you carry this combo into the corner, you can use FFC after the 2nd snap shot (can someone confirm if this can be teched out of? Usually works for me as long as I don’t miss the timing).
I know that in real matches, you hardly ever land a c.:L:. Realistically, almost 50% of my combo conversions are off of high/low mixups with my Viper BK assist. Since it’s a soft-knockdown, it’s very easy to confirm with c.:H: into the same full combo (BK is immune to HSD), which will leave me with 49 hits, in which case I usually bait them into coming in and take another snap shot (Tenderizer helps keep me safe) for level 4.
I also notice that air ToS:H: opens opponents up very often. I use the same concept to get to level 3 and go for a FFC reset, or risk a single TAC (any direction) for Inferno DHC whiff, snap shot, instant level 4/5. Since even the partial combo builds a full meter, as long as I still have the inital meter (advantage of point Frank), I will always have enough meter for DHC whiff (unless they used side-TAC).
I’ve played all kinds of matchups, and I have a fairly high win-rate (90% online as of now). I would say that I have the hardest time against zoning teams like Morridoom or Trish, or against people who turtle in the corner. In both cases, I just throw a zombie and tag in Viper (if I have 2 bars) or Skrull (1 bar) and wait for DHC whiff.