How do u have fun with N-Groove

hey guys i like playing around with all the grooves in CVS2
C-RC, SC (Tiger kickkkkkk chain Tiger uppercut)
A-CC (CC of jabs)
P-Parry (juss parry around all the move ur friends try to do)
S-Dodge, Charge up specials
N- ??
K-JD, LV3 Specials (JD abuse and special)

im trying N groove alot watching other players play and watch videos but i cant think of a way to have fun with N-groove
any advice?

Rushing is always fun for me(specifically akuma) i just have fun mixing it up and confusing them, playing mind games, pissing your friends off.

People tend to think they can jump in on an N groover and not have to worry about level 3’s. Not true, hp+hk is cancellable into super. So just break stock into super as anti-air. That’ll make them think twice. Then you can small jump on their asses all day.

hmmmm i see i will try these thnx guys

empty small jump, rc something
running into an rc move
do running rush down mix in with rc’s (ie, jabs into running jabs, into running rc fireball with ryu for example).
finding uses for counter movement. i’ve only found it useful to counter roll super fireballs.

you can counter roll body attack supers like E.Honda’s head butt or Psycho Bison’s lvl3 psycho crusher.

You also have a few characters who have lvl3 cancel into lvl1 supers like Hibiki’s Roots can be canceled before the last hit and you can then do her run slash super. Cancelling into one of her BnB’s does more damage but doing the super is fancier.

Level 3’s into level 1 combos (Terry, Sagat, etc…), most powerful level 3 supers in the game, RC, Break Stock just for the extra 25% damage per hit in desperate times, AC or CM vs CC’s if the situation warrants it. And a lot of rushdown/mobility options.

N groove, you get bison’s alpha counter --> psycho crusher super

this is all generic stuff. Post in the n-groove thread instead if you want to keep talking about it.