the crouch wasnt the first QCF, its actually like this :
You press forward , parry baiting and input the command for your super QCF QCF then kick.
That parry bait has to be at its maximum range, i.e furthest fireball could be when parrying.
Alright, so after the first parry you have an automatic 16 frames (a little more than a quarter of a second) to input the:qcf::qcf::k:.
I’ve heard; however, you can actually :qcf: parry :qcf::k:…or something to that extent.
I don’t want to abandon this theory because of, for example, it works out for Yun. Yun can :qcf:, neutral close. mk, :qcf::uf::p: into activation. He has a neutral and normal input between his qcfs, so why can’t chun have a neutral and a parry.
i havent personally tried it but i thought what i posted was it cause QCF -> parry would be more difficult and less efficent then parry baiting QCF x 2, could be good for yun yeah but works well for chun cause she moves forward
Uh, I don’t think you can store qcf motions. And a successful parry resets everything that isn’t stored (like a charge).
That theory doesn’t work. If you split the qcfs with enough time to parry, there’s no way it would register as a super. Remember, there’s a certain number of frames you have to be in neutral before attempting a parry. Conversely, do the second f too early and you get a dash.
Actually, you do not need to be in neutral before parrying and storing qcf motions is possible. For example, SA1/SA3 Dudley can do :d::lk:,:df:,:r:,:d::lk:,:df:,:r:,:lp:/:mp:/:hp: so long as you do not take a long pause in between QCFs and keep it fluid.
Nuki does not pause in between QCFs, you can actually rest in crouch position then df, f(parry), qcf(immediately on parry confirm)+K.
Actually storing QCF by means of QCF parry proves to be much more efficient and not so difficult to pull off. Especially when you are going to parry primitive attacks such as fireballs.
That doesn’t count as storing qcf motions at all. Every SF lets you place passive button inputs inside super motions.
The second part isn’t possible. You cannot do a qcf motion and get a high parry, and a successful parry resets whatever preceded it. The only thing that can be transferred after a parry is something that the game allows you to store, like a charge. And based on the video it’s pretty obvious Nuki didn’t do what you’re suggesting. He crouched long before the fireball touched him. Then it looks like he took a step in some direction (no effect and it’s hard to see clearly), then parried.
Too me it seems like he just went from crouching block, to neutral, to parry, QCFx2+K. But if Gaijin Blaze hadn’t mention not being able to store motions, I would have gone for the buffered QCF, parry, QCF+K, though. Good find none the less. It’s kind of like parry into Gigas I guess.
…I always thought it was just straightforward parry -> REALLY FAST buffer into super. I do that whenever Akuma throws a red fireball at me, I parry after the first or second hit then Super(Q’s SA1) through the rest.
In order to do that, you’d have to motion d,df, leave the stick neutral and then tap forward, then QCF+K. The problem with this theory is that the 3S engine only stores charges when the stick is back to neutral, NOT actual motions. Only the df direction would be charged, and not the motion itself. You’d just end up just inputting F,QCF+K.
Okay, for another example of how the 3S engine can’t store motions once the stick’s on neutral, let’s use Hugo’s walk-up Gigas. You do a move like a jab or short and buffer the first 360 motion, then you walk up and do 360+P for Gigas. The way this works is that you did the first 360, but by holding toward(or back, depending on which way you motioned it), you’re actually STILL IN THE PROCESS of doing a 720 as the game engine will allow somewhat slow motion inputs(try a Karakusa or C&DB with a somewhat slow HCB input, and you’ll still be able to pull it off). However, if you do a 360 and you left the stick neutral, when you do the second 360, you’ll just get a moonsault press since you stopped storing the first motion.
You cannot qcf parry qcf xx super. The parry resets inputs. It’s the same reason you can’t use the forward motion of a dragon punch to parry then, d, df + p. You have to go f(parry) f, d, df +p
parry xx super through the rest isn’t that hard if you know it’s coming.