Going on another long hiatus so people can truly appreciate what we have. That’s a change I think could work.
Put more giant muscular women in fighting games.
Sadly no one’s picked up on this yet so it looks like this is something I’ll have to accomplish with my game…
Actually, I was thinking of that interview with the BB designer: “We don’t worry too much about balance, we try to make every character fun to play.”
(Although BB doesnt get much respect either so maybe you think he’s just as bad, dunno.)
Then it’ll become a cycle.
Well, making every character fun to play requires a minimum effort of balancing the game, so I don’t really understand what he meant by that.
lol, i remember that, but it was more in the lines of not worrying if the character could be to over the top when designing it, you know, if the idea was to crazy or not;
otherwise, you wouldnt see them making balance changes for the game as they do, trying to make all the cast viable while retaining all the crazy stuff that makes them fun to play, so no, is not the same
Well anyways, my original post that you replied to was talking about “perfect” balance. (eg. balancing 3S or ST even further, iterating forever.)
I wonder if any Japanese FG designers feel like Sirlin does, and want to step in and fix ST/3S with various changes. Or do they think it’s “good enough”?
Should they fix ST? Aren’t we kind of past the ST era? But even if there was rebalancing, wouldn’t designers demand money from the players to redownload or something?
As someone who has worked in the video gaming industry for 6 years (publishing and developing AAA games), you will never please anyone. A lot of people forget that no matter what you do with a game, it won’t please everyone. There will always be a particular group of players who feel things were done wrong and things could have been done better. That doesn’t mean they are right or wrong, but I just want to point out that it fits into a statistic.
My time working with game developers and player communities, I’ve always found that armchair game designers, systems designers and etc is not the best route to go. Everyone and their mom has an opinion on what change should be done for the better. The problem with that mindset is the fact that designers are paid professionals who have to make the same decisions everyone else is spitting out. They are paid to make those extremely hard complicated decisions for the good of everyone just if for some reason those decisions fell on you as the player. The difference is, one is thinking of themselves (or just them self) as opposed to the other who has to think about everyone as a whole (the player base).
Every change a developer makes is like throwing a small pebble in the water that ripples the ocean. One simple change is all it takes to make your players happy one day and totally saying the sky is falling the next day. So, it’s not easy making those changes and surely whatever you do, will ripple the entire ocean, some for the good and others for the bad. Either way you have to keep pushing forward and hope for the best.
To end here, let me just go back on the armchair designer comment to actually make my point. I’ve found the best way to improve is to take the position of suggestion rather than dictation. Basically, instead of claiming to be a chef (game developer) because you eat food every day (player), take the approach of commenting on how the food tastes (why it’s not fun or why it’s broken). Then leave it up to the chef to prepare the food better. Taking the position of being both the chef and the person eating the food is not the way to go in almost all cases. I’ve found that empowering those who are hired to make those decisions (just like doctors, chefs, mechanics, whatever) and pointing in a direction rather than trying to self-diagnose is always the best approach. That way they can look at the entire picture and try to predict that ripple before the rock is thrown.
Just my 2 cents as an avid FG player.
You said was I was going to say, especially about GGXXAC+R.
If 3sOE had been promoted as an update (like 3s+ or 4th Beatdown or whatever) rather than a straight port, I don’t think anyone would have had a problem with any changes being made. I tried to tell Sirlin this on one of his blog posts, but rather than debate my points, he just told me to stop posting, which says to me that he doesn’t really care to understand an opposing viewpoint.
Basically Sirlin doesn’t care about what Japan is playing when it comes to what America should do. A lot of 3rd Strike fans these days don’t do much but ride Japan. It’s never a conversation that’s really going to work out.
VF5 throughout its major versions has been patched like hell without adding much of any significant content beyond character customization usually, by the way. PS3 and 360 didn’t even get the same revision. I think Sega’s profit model was different than needing to sell a new version to operators every year though.
Yeah but Japan is the hub of 3s activity outside of SoCal. Because they STILL PLAY IT over there. Talking about the state of Third Strike in almost anywhere but Japan is like talking about the state of bullfighting in Alaska. Sirlin’s a knucklehead.
Everyone should read that Eurogamer interview with Ono:
What does that have to do with anything? Most people in this thread are talking capcom fgs anyways. So it should be “How could capcom fgs change for the better?”
Well lets get real, Capcom and Namco are the center of the genre, most developers are essentially following them and coattailing.
Still, the DCU game is taking a lot of risks it looks like, and that’s what the genre needs. So we might actually be in the position of seeing the genre change in realtime.
Netherrealm Studios being the centre of innovation? Hahaha
yeah, because other companies have not made innovations those past years pushing the genre :rolleyes:
Not what I said though
Almost always new games in the fighting genre are about small, incremental changes to safe existing ideas. Little tweaks and improvements. There’s just not that much boldness going around.
Especially in the last several years, mainstream titles have been intensely conservative. The most ambitious thing I can think of recently is… what, the ‘drive’ button in BB?
That was a fairly big change compared to other games (and I note the DC game is ‘borrowing’ it), but it’s largely been ignored and devs (even indie ones) have gone back to the old safe standards. Even if it might be disasterous, and it might be, they’re making some fairly bold decisions that should at least shake things up.
I have a funny feeling the “Drive” button is probably an old idea from an obscure game.