How Could Fighting Games Change for the Better?

Simply include the entire game with your inital purchase. No downloadable characters costumes, stages, modes, extras. Make everthing unlockable through gameplay.

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Maybe it’s because I hang out in the SG thread, and stick my head in on the Rose thread, do I not see all these people talking about Capcom games take no skill, but I certainly do not believe that.

The amount of skill it takes to play ST and CVS2 at a high level have always blown my mind.

Also, you have to think about all the people outside of SRK.

The 8way run, the Mizumis, the Dustloops, the Ziabatsus, the Dream Cancels…

If they think it sucks, then they think it sucks, no reason to go on a tirade.

For Capcom:

  1. Fire the entire fighting game division of Capcom Japan. Return the development roles to Street Fighter’s current owners, Capcom USA. No more contracting out to the Japanese. Let the Japanese game industry die out and move on.
  2. Don’t make any more games for two or three years. Don’t balance SF4 or Marvel any further. Balance the FUCK out of SFxT in the meanwhile.
  3. Put all your effort into making Street Fighter 5 a renaissance of the brand. No more catering to casuals, no more bias towards the defender.
  4. Openly beta test your fucking games.
  5. Pray.

For other developers:

  1. Keep doing what you’re doing.

Once again, I haven’t seen too much of that during my stay here, but, I guess different experiences for everyone.

How to make a fightinggame even better? No matter if it’s 2D or 3D … Add something called a auto-block gem.
That will surely seal the deal.

Honestly, if I were capcon, I’d take a break for a few years anyways, or more specifically do a bunch of cheap download ports a la the PS classics line. Don’t even need to bother with net, just super cheap ports.

tHis is the clever part: then the collect analytics about what actually gets bought/played, and release an OE or remake of that.

It would be cheap and fast and would get games out there.

Hell, they license ggpo, just make a shell with lobbies like that.

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This.

Alot of times, it comes off that the Capcom USA guys actually want to make better games, but the Capcom Japan guys have no idea what they’re doing.

Sorry, but Capcom USA does not have developers in-house. The last game that Capcom USA developed was Maximo 2 and Final Fight Streetwise. Every game that Capcom USA has released since then has been outsourced.

A thread? You brought up a THREAD for citation? How many people wull be playing that in 6 months? NO ONE is going to touch it becuase its always the same

“OMG Virtua fighter is the deepest everr, you guys aren’t many enough” says some random who doesn’t play the game
Then people are gonna play it for a month, and then the whole of the US is gonna drop it.

But the projects seem to be more or less Japan led. I was thinking maybe have CapUSA take the lead and have SFV outsourced in the US (preferably to a company that has someone from the community in the dev team).

Kind of weird people call SRK “The FGC”.

I mean, it’s like a good bulk of the scene and the guys who run EVO run this site but SRK is just a piece of the FGC and not every player even uses any forums.

It’s hard to say what game will sell or do well until it comes out. I know a few BB players want to hold EVO responsible but that scene for the game in the US was waning long before EVO announced BB wasn’t at EVO2k12.

And the “What Capcom Japan needs to do” post.

Stop being stubborn, look at your past fighters and figure out why they didn’t have the same problems as your current ones, accept you can’t appeal to everyone and trying to = SFxT

what if I play ST/3s/CvS2 and tell other people to play ST/3s/CvS2

that makes me cool right

Sorry, I may be a little biased because I worked on all the major Capcom fighters since SF4, but there are scant few companies who could make a fighting game these days. In Japan there’s Dimps, 8ing (MvC3, Naruto Gekitou), Yukes (WWE, UFC Undisputed), French Bread, Arc Systems, and… a bunch of doujin fighter devs, and that’s about it as far as companies that you could hire. You can’t really ask Namco, Sega, Tecmo, etc. to make a Street Fighter game.

Having a western-based company IMO is not going to magically make things better either. Really, can you name a company overseas that would do Street Fighter justice? I can’t. Dimps was probably the best developer to make it; the president is the guy who made the original Street Fighter, Fatal Fury and Samurai Shodown, and they have competent Japanese players on their staff.

The President of Dimps did not work on SF4 though. Kinda funny that you didn’t mention Arika.

Eh…that’s still not really smart. Unless you are recognizable face, your game will not really have much recognition. You might as well as advertise your game everywhere you can.

that is how xes rolls, he thinks that he listens but in reality he does not, add that he likes to take the opposite side of the discussion just for the sake of arguing in circles, even when he later admits that he is not on the side that he defends
:looney:

You know that when you say things like that I have to reply in thread, right? It’s something you can’t let slide because it’s basically saying all my arguments are in bad faith.

I listen to and remember all this stuff, and I’m always seriously trying to present my pov/ideas.
If anything the problem is people constantly reading stuff I’m not saying into the posts… And then carrying on about flip flops when I have to explain. In the above case, plenty of people are clever and funny, but friends are the ones that get picked. It’s hardly surprising.

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Does anybody even know the actual reasons as to why Virtua Fighter is considered “deep”? All I ever hear are bunch of randoms behaving like headless chickens about it.

Regardless what you guys think of VF, it still has ideas that SHOULD be in more fighters.

Even VF4 had a cool idea where VF teaches player how to perform every move in the command list, and than give people hints on why they perform the move wrong. It’s not perfect, it was in the right direction…

It’s way better than making motion easier…but than never explaining why the move didn’t come out.