Low budget? the game was going to be released in arcades at one point. Its being released for free to, its not like it’s supposed to be the next big summer blockbuster or something.
And what do you mean by drastic changes? What the hell could possibly be done nowadays? 2d platformer fighter? Smash. 3d to the next level? Power stone and Rumble Fighter (which already has a competitive following) First Person? Auto refill meter? Transformations? These changes don’t matter in the slightest. An indie company can make the most unique fighter ever tomorrow and no one will give it the time of day becuase it doesn’t have the name of Capcom or an FGC star on it. This is why SG has such a big following. I guarantee you no one would have given the game a second look had it not said “Mike_Z on the Dev team.” Its natural. Why do you think everyone says “Fighting games suck now” whenever Capcom shits out a new money maker? Because Capcom IS fighting games to them. Without Capcom, 8% of the attendees at Evo last year would have been 100% a couple of years back.
Monster AC got NerdJosh AND Magus1234 hype for the game. At least that gives me hope, hope for a nice scene. I hope that being a steam exclusive fighter also gives it an edge.
I’m pretty sure thats called advertising and its a good thing.
Dive kick is a bad example because someone directly involved with SRK is directly involved with the game. You’d be absolutely stupid not to take advantage of direct access to that many to fighting game fans promote your game. Keits used to put just about everything that was on the front page up there, why wouldn’t dive kick be up there?
The reason everyone knows Mike Z is because he became the public face of the game. Theres an interview with him every week about this game. You’d have to do actual research to find out about other members of the team, but you would literally need to put zero effort besides just being on SRK to find out Mike Z was involved with the game. Other than that people just like to repeat things they hear to sound like they know what they are talking about, which is why words like footsies no longer have any real meaning when you hear them.
Definition of footsies according to Scrubster’s dictionary
Footsie noun ˈfu̇tsē
Anything done in a fighting game.
A word used to make others think you are good at fighting games
‘yeah, and’ just seemed the best response in that situation >>
With hindsight, not the most brilliant plan ever.
I've kind of decided though, the future of fighting games is really to muddle along as they are. The people buying them are reasonably satisfied and keep playing, and there's just not gonna be any brilliant mainstream breakthrus.
It would be *fun* to see some bold, exciting games come out, but they'd almost certainly do poorly so I can't blame the developers for not making them.
It's like genre fiction. Scifi/fantasy usually doesn't aspire to be high literature, because the customers enjoy it just fine as it is, and people who don't read scifi aren't about to start regardless of how well written it is... so there's no push or justification to change anything.
Don’t start making accusations you can’t find evidence to backup.
It’s like you pretend to listen to what others say, and retort the same way you would if that person had said nothing.
It’s frustrating, man.
If you look at both of our posts above, I explain to you that people like Yipes and Ultradavid because of their charm, not because they’re them, and you go on to say ‘You need to be known’.
I am going to respectfully decline to take further part in the ‘fame’ part of this conversation on the grounds that it’ll inevitably get me in trouble. If ya wanna go on, feel free to PM me (I have plenty to say on the subject)
About the genre fiction thing, of course there are some titles that can stand on their own as literature (I would have gone with Ursula Le Guin myself, rather than Card). Nevetheless, most of the examples you could come up with are old now, and as a genre it hasn’t really evolved since then, because there’s just not enough to gain.
The games that do really well, and that currently have the biggest competitive scenes sold mostly on name recognition, not on amazing, innovative system choices. Right now there’s no motivation to innovate, and for the same reason that there’s no reason to start new IPs.
Persona 4 Arena is doing AMAZING in Japan.
Under Night-In Birth is coming out soon.
Skullgirls is selling.
Divekick is a fantastic parody.
SF X T is a new IP, no matter how hard Capcom tried to butcher it, while I may not enjoy it, it was a respectable, bold move.
Wait, so first you shouldn’t reward practice, because its unfair to people who don’t want to practice and now its an unfair advantage to ask for help from/help out your friends? Why? because its unfair to people who don’t have friends? If you know Ultradavid why the hell wouldn’t you ask him to be in your video?
None of those sold remotely well compared to SF, MK, or Tekken (or in the case of arcade only, we can’t really tell). Persona4 is an adaption of a very long running RPG series, and SFxT is a mashup of 2 older series. Neither is a new intellectual property by any definition I understand.
Edit: And seriously Reverge would probably die of excessive orgasms if Skullgirls got a fraction of the sales or tournament love that SF4 does. It’s probably not even in their expectations.
I’m. Gonna have to go research what exactly the term means; the point holds though, the only truly new properties recently (that I can think of) are skullgirls and under night.
Anyways, what I’m trying to say is that the future is More of the same and that’s okay.
So you want to make a bad game and market it to people who don’t know enough to know its bad? You haven’t followed the history of Mortal Kombat much have you?