I don’t think any of those things are necessarily “bad” decisions. They’re not bold decisions, but as long as they serve their intended purpose in the game, they’re all fine.
Man, I know you don’t like what xes has to say… ever, but can you hold up for a second here?
To start with, this entire topic is theory-fighter-ville.
There are three main reasons why xes gets hate here. The first is that he is unwilling to look at this genre–fighting games–and say that “this part is sacred, you can’t change it”. Actual designers are supposed to do that. They have to observe and experiment with everything that makes up a title to see if it has value instead of just looking at previous titles and deciding from the onset that “things have to be this way”. That mentality is how shovelware gets made. I guarantee you that any developer who wants to make a quality game starts from the same place and reaches the conclusion on their own as to how much depth they want to place into their games and how much from previous games is needed. The state of how FGs work currently is not a mandate, it is an influence. A very strong influence with a lot of reasons to follow it, but nothing beyond that. I remember the first time Mike Z and xes butted heads over Skullgirls and they didn’t agree on shit but Mike Z said “I’m honestly interested in what kind of game you’d make” near the end, and IMO this is why. This position is a good thing.
The second is that xes stays at the theory level and doesn’t back up his ideas with proof. And this is the crux of things… we talk about traditional fighting games in this forum because they are the ones regarded to have competitive value. A lot of the ideas proposed across multiple topics in this forums exist in non-traditional fighting games that don’t get any scene, or competitive play, anything except a trip to the bargain bin in a few months unless they have something like Naruto or Bleach attached to them. Traditional means there is a history, traditional means there are common themes that are held in high regard because they are more “mature” than the games outside them; they’ve been tested for years and have been proven to work. xes has none of that, but he contests what does. Not a good thing.
The third is attitudes. As far as I can tell, everybody sucks here. If you have faith in your ideas, it’s hard to admit that you can be wrong. If you think somebody is wrong, telling them that they are an idiot isn’t going to convince them. I know this is SRK and people want to just go in, but when you start attacking a person instead of his ideas you’ve stopped contributing anything meaningful to a discussion, full stop. It doesn’t matter if you think the other guy’s ideas are equally useless–focus on those, and not the person putting them out. I think you make several good/valid points in general when you post here, but calling people retarded to prove your point isn’t valuable to anyone here and just makes what you’re trying to say look weaker.
The way I see this is that while both sides here can’t use proof to say xes’ ideas are objectively “right” or “wrong” for competitive FGs(because the way Capcom has changed their games is not the same thing as how xes wants to make games), the burden of proof does lie on xes because he is challenging what is considered valuable to traditional fighters. That’s why he tries to deal in hypotheticals and theory and what-ifs, because he knows he can’t outright say anything without putting it to the test. Enough pages of talking shit about him will prod him into screwing up and making blanket statements like the above, which is wrong, but no more wrong than spiking discussion with name-calling and other juvenile crap.
I’ll end this like I started–this entire topic is theory-fighter-ville. How many of you have actually made a successful fighting game? How many of you can objectively judge what makes them successful for competitive play? It’s nice to have more/more valid examples than xes to support your points. It’s nice to have more competitive experience, or to have observed more games in greater depth. But the second you cross the line from “we know this works for competitive FGs” into “this is the only way a FG is valuable for competitive play”, you’re in the same boat as he is or worse, and you’d better recognize that.
This sounds like generic anime, not a fighting game.
I can’t think of a fighting game with this character.
do you know how everyone throws the word generic to describe anything that they dont like?
edit
so the multiple accoutns troll
is not only the limb fg troll
but the mk is the greatest fg on history troll too, boy, lol
mod edit: I’m unaware of any sock puppets actively being used other than yours. Ratting someone else out is powerfully pathetic. But hey, you’re the one writing volumes that other people never get to read: I’m sure you’ve got a lot going on in your life to be proud of.
mod edit 2: If you want to point out something current, PM me or another mod. If you’re performing Indiana Jones-style archaeology because you hate somebody else, that sounds like your problem. We’re aware you have problems. If you want to discuss anything seriously, take it PMs instead of grandstanding. Grandstanding is typically politely ignored. Plus we’d ban the secondary account. No particular reason to ban any actual account, so your crocodile tears here aren’t going to accomplish anything particularly useful.
I play anime games, and I can’t think of one character like that.
The closest is…
Nope. Can’t think of one.
Oh, yeah, that little kid in Battle Fantasia, but wasn’t he a joke character in the story?
oh, btw, its not a surprise that a game designed by japaneses that have japanese tastes would have stuff more akin to the japanese market
and of course that making a game with generic western characters that reek because the overuse of tropes that westerns like would be more appealing to the western market
is not fucking rocket science
its the main character, and no, his back story dont come close to that
I’m glad xes totally ignored me again when I asked him for specific examples.
He’s been given a time-out and does not have a current opportunity to respond.
may i ask why for?
its not like he has been aggresive on his posts, at least not here
I’d say clinging desperately to archaic game design conventions is regression.
Those comparisons are awful, and you’re a fucking idiot for making them. Those comparisons deal entirely with the thoughtful aspect of the game, which would remain completely unchanged with what many people are suggesting, changing the execution. The chess equivalent of execution barriers would be if you could somehow fuck up your carefully planned move because your fingers slip when you pick up your knight. You could know exactly the right tile to put the piece but have it somehow land on the neighboring tile because you couldn’t do a little flourish when placing that knight. Sounds silly, but that’s a much closer facsimile than “bringing a dictionary to scrabble”.
So let me get this straight. You want a game that basically tells entry-level players to fuck off, yet you want it to turn around and teach new players how to play? You don’t even know what you want.
What the fuck is he talking about? Anyone?

Apparently this was a real slide in Capcom’s presentation for SFxTK
http://www.capcom-unity.com/gregaman/go/gallery/item/136392191
Ahaha…“WHERE ARE YOUR FIGHTING GAME CREDENTIALS?”
Let’s apply this rationale to some other venue. How many of you have a painting in the Lourve? How many of you have written, directed, edited, or acted in an Oscar-winning film? How many of you have designed your own successful model of car? Excluding everyone but the top few effectively ensures things never really change or evolve.
I have a feeling that arguing with the mod’s friends, after you have been publicly told not to, might put you on a fast-track to infractionville.
To quote you, it’s “not fucking rocket science”.
I’m not certain, but I think he’s saying that pressing forward and jabbing in SFxT is “easy mode” and will net victories over “better” players.
You don’t need to make a game super easy to make it accessible, you need to make the information easy to access.
Execution is probably the biggest barrier for any entry-level player.
People need to practice or “try” more if their execution sucks but most people rather not spend the time to get their execution down. So companies like Capcom created easy mode inputs to compensate. Same applies to easy mode comeback mechanics like (Ultras / X-Factor / Assist Gems). More practice, less easy mode. :tup:
This is more accurate.
I thought the kid who had a sword/skateboard was the main character.
Let’s not get meta: this kind of thing is what PMs are for.
From my mail to him:
mod discussion
[details=Spoiler]
I expect shoultz/others to wear their big boy pants and not distressed if someone online calls them a mean name. First infraction was specifically for "There is an all too sizable and vocal group on SRK that doesn’t want fighting games to have a future." Point out those people and they won’t be in FGD. Otherwise: that kind of thing is a misunderstanding of others and the poster should take a step back. Second (minor) infraction is for trying to turn FGD into a legislative body. It’s that kind of overanalysis about people’s differing opinions that seems to be unwarranted and unhelpful.
One of those infractions was removed since he was vouched for, so he should be back whenever he wants. I’m here for you guys, not the other way around.[/details]
It is, because I translated it.
Did you read the context of that statement? If someone is going to go so far and say that “you cannot do this in fighting games ever or the game will be shit”, yeah, I’d like some proof that they really know what they’re talking about. I’m not saying nobody should be bringing up ideas on how to do this best, the issue is that we have people acting like authorities on the subject. And actual authorities have… credentials, yes.