How Could Fighting Games Change for the Better?

There’s a difference between having an attitude and having a heated debate.

Cursing at someone doesn’t automatically mean I disrespect them, because, if I did, I wouldn’t waste my time having a discussion.

If you have a problem with my tone, oh wells, no one else took any offense, so I guess you can just be offended by yourself.

Hey Xes and Illthuian, you 2 realize the only game with casual and hardcore appeal on a global scale is Tekken right?

Well the developers wouldn’t wanna do that, its kinda (imo) the longterm dlc/M:TG model then. To keep your company going you have to keep going to that same small well over and over, y’know? That’s a bad scene. Hell, its a bad scene anyways, it’s like being trapped in a room with the same 5 guys for all eternity, and they all have OCD.

And the thing is, *I *decide what makes a game good for me, but none of these games are that bad either. I prefer some to others, but they’re all fun and playable… given players.

 
Seriously, that 'how about' up there, is just a massive 3-way lose. The developers lose, the players lose, and the community loses.
 
Edit:
 

[quote=Mr. X, post: 6915804, member: 7367]
Hey Xes and Illthuian, you 2 realize the only game with casual and hardcore appeal on a global scale is Tekken right?
[/quote]

 
Well and SF4, of course.
 
MK actually has pretty damn good casual and hardcore appeal too, at least in the US (and to a lesser degree Europe) SRK plays down the popularity of that game way more than they should.
 
I guess my real answer to that is... 'so most developers don't do it right?' Fighting games are a seriously MIckey Mouse backwater of the game development industry. That's one of the major problems.  Plenty of other genres can handle this supposed conflict with almost no problem at all, fighting game development isn't as different as all that.

It’s not your tone, it’s your attitude. So your suggesting that there should be more games like AH? There is a reason why quit playing IAMP and VH, and it’s not because I think they are horrible or boring.

I do think there should be smaller games out there that appeal to a slightly smaller crowd.

That way, you can spend the entire time polishing the game’s mechanics to what you know your audience wants.

Nostalgia doesn’t count as casual appeal.

MK is a niche within a niche with respect to the competitive scene.

Well hows this, its certainly a level above the anime games in terms of ‘widespread appeal’. It might not be SF or Tekken, but its the only thing remotely close.

And again, with all due respect I think that’s SRK myopia speaking.

It’s all fine and dandy to cater to a smaller audience, but you don’t seem to get it. These games aren’t just small, they are EXTREMELY small. If I can never find the 5-10 players that play the game online/offline (especially offline), then why should I waste my time grinding in training mode to improve myself? Why should I look up the very few high level match videos posted on youtube/nicovideo to gain insight on new tech? MB has a community that is just barely active/big enough for me to consistently find games. I’ve been following MB religiously for nearly a year now, and every time somebody uploads a new tourney video on youtube, I find new tech. Only just today, I found out that H-Roa is fast as hell on the ground and can apply massive amounts of pressure. Only just today, I found out that C-Kohamech’s pressure is far more air tight than I’ve ever thought possible. You are far less likely to get this with your mentality.

On a final note, when I’m sure that I have enough money for books next semester, I can finally get off my lazy ass and grab a copy of Skullgirls for PS3/Steam.

Globally, MK is probably below KoF and SCV.

It honestly never mattered to me, it’s not even like the scenes are that small.
There’s Mizumi, Melty Bread, Homingcancel, and Dustloop.

“Globally”

Honestly I’d say that’s mostly about “Japan doesn’t like MK very much”. Excepting Australia, where it’s (heh) illegal the game is pretty popular in most of the world.

Of course when we’re real the US and Japan are the important cultures for these discussions, but we here are pretty much centered on the US FGC.

heh, lol. We really do wander off on any weird tangent to argue around here don’t we :smiley: (Not putting it on you, we both plunged full-heartedly into this aside)

Most of the character threads on Melty Bread are dead, despite all the new tech lurking on youtube/nicovideo. Very few new discussions. Having to wait until 11:00 PM, to find a laggy game vs some dude living in Cali/Texas/EC (hooray for shitty netcode!) is definitely not fun. However, if I’m patient enough and wait until like 12:00 AM maybe I can find some dude with a good connection living in Wisconsin. Sorry, but that’s very, very difficult for me to enjoy and I still put up with it due to loving the game so much. I don’t like playing games by myself 80% of the time, but different strokes for different folks I guess.

MK is serious business in South America. Looking @ you Hanzo_Hasashi.

Here is how to change fighting games for the better - http://ufgtus.wordpress.com/2012/05/05/the-one-true-game-only-playable-at-ufgt8/

Unless the game is way more underground than I’m aware of. I only know about it being hot in the Americas (maybe minus Canada, I never see the game on their streams maybe it’s small there) and UK. Tekken SF KoF SCV seem to me to be bigger scenes. It’s not even “Japan”, MK seems to be unpopular in any Asian Country. If I’m allowed to guess, I’d say Philippines is the most active Asian scene for MK, d3v can confirm if I’m right.

people actually need to start saying whats in videos instead of just linking to them. Some of us actually like to read things, its faster.

Well then lets just say that the game has widespread competitive and casual appeal in the Americas. I think we can agree about that, I’m too lazy to try to dig up numbers (which are intensely hard to find)

PS, just noticed your new title; I actually don’t like hipster or elitist as terms

Hipster implies somebody’s hip, and Elitist implies that somebody’s an elite.

I’ve been called both. I’m amazing tbqh.

I’m pretty MK9 sold well, but it didn’t have a huge scene globally.

I think personally MK9 is like the currently the only fighting game that successfully got the Hardcore and Casual to like the same game. The only reason why it worked is because nearly every 3D game is complete shit compared to 2D MK.

Never use insults that imply compliments :smiley:

That’s because MK has never been available in Japan… Even the newest one wasn’t officially released here.

create a game that can stand the test of time, without a thousand patches or whoring out all of the dlc, forcing players to purchase in order to stay competitive/ enjoy what should have already been included.