How Could Fighting Games Change for the Better?

wtf… There’s such a thing as competitive rumble fighters? Damn, what will they think of next?

since we’re wishlisting now,

Some really creative models that could be revisted;

[media=youtube]fHQLj7TKPYc[/media]

I’d until just now forgotten that the game is set in 2012. Now’s the perfect time for a reboot!

Edit: Ok 1 idea

Seriously though, i have been playing that game since 06. And the comp is pretty good. The footsies were based entirely on controlling 3d space. THAT is some unique shit. I opt everyone to try it. Hell, there are so many ways to play the game, i can’t even be good at them all. 1v1/2v2 and 4v4 on typical stages like glacier and 3rd rock were the best. 1v1 on moonlight is the best thing on rumble fighter though, once you learn how to do Moon ToDs, it gets really exciting. The game is REALLY competitive, more so than anyone thinks. The skill gap is massive though, and people are abusing broken glitches, so yea.

FunFact: GcYoshi13 used to be a rumble fighter player

since were talking about obscure fighters now, ill just leave this here.
[media=youtube]gobfAKsyhsQ[/media]

Heca was saying he wanted another game like Tobol earlier, actually :stuck_out_tongue:

It’s not much different, though, although hilarious.

I had this for Dreamcast as well, I never owned the original but I always loved the series. It’s ashame that this game will be forever lost as i think the company itself has defunct as a developer…
Wong was such a Dick though…imo one of the best interpretations of a character with time magic/powers

Edit: how could I forget Setsuna another awesome character…

I disagree.

Actually someone posted Daigo’s take on that, and I agree with Diago.

You should play your character with slight adjustments, then try to read every opponent differently.

Some opponents aren’t worth reading.

Sometimes, all you need to do to win is to play your game, and stop trying to be some fancy psychic.

I’d say that’s something different entirely, the scenario you’re describing isn’t fighting the system, its just sticking to your gameplan. Naturally in that situation you can’t just try to predict and read everything, that’s not how it works.

What I’m saying is more of a statement of philosophy really, game engine mechanics and subsystems shouldn’t get in the way of actually enjoying play, and you shouldn’t be in a position of losing due to a counterintuitive quirk of the system.

I’m gonna requote something I mentioned earlier that kind of applies to this subject (per Colin Johanson)

In this context, and what I"m arguing against is when designers get a little to in love with their own cleverness and add in things that are cute, but either don’t add to or actually detract from the game.

*noting that the level of tolerance for that kind of thing varies widely.

Mike_Z’s interview in Gamespot just bodied this thread.

http://asia.gamespot.com/features/fighting-games-symposium-part-i-6373250/?page=3

Excepting that this discussion is about creative thinking and stretching the genre, and he’s taking a pretty conservative ‘everything’s fine really’ approach.

And it is so some degree, there will always be a base market, just like there’ll always be a base market for genre fiction.

The problem is that these days there’s really no reason to play the new games except novelty and going where all the competition is.

This thread is all about wanting more.

You know what should be standardized for 1v1 fighters (SF, Skullgirls 1v1?, other 2D fighter here)? Best out of 5 instead of best of 3. I like the format more and really allows you to grasp your opponent better.

I agree with this except for the bolded. We don’t know if 2-D fighters have exhausted their options simply because we haven’t seen them yet, just as much as we know 3-D haven’t exhibited their options. It’s up to game makers to design a game or mechanic that moves beyond stagnation.

Not anything concrete, but knowing or not knowing whether a style is read is going to be vague. I agree with your point on citizens, though. Apt way to put it.

Obscure ides that could be tackled again pt2:

[media=youtube]WwFuvjB8UCE[/media]

In this case, no health bar, heavy emphasis on clashes and active defense, and meaningful (if sometimes silly) battle damage.

Edit: And the point isn’t to just list rare games, but to try to show boldly different fighting systems that haven’t really been plumbed

Eh, I disagree. I believe there are more avenues to explore in every game genre.

And what are fighting games about except competition.

Take away versus and what you get is beat 'em up against only a single opponent.

Which brings me to another point, what’s with the western market’s fixation on singleplayer content? Here in Asia, the stuff that’s making money is all the stuff that can be played against other players - I should know, I work for a giant internet café chain (when I’m not writing for the front page) and the stuff that get’s played is all multiplayer/eSports stuff like LoL or HoN or even good old DoTA.

Very competitive, not a fighting game:

[media=youtube]mKRAtUrKepo[/media]

I really think they asked that question wrong, you don’t increase accessibility by removing competition, that’s just silly.

3/5 for games like GG, BB, HnK, yes please, 2/3 is not enough, and on HnK is just ridiculous to play it at 2/3
3/5 for games like SF4, BF, SBX, hell no, the matches take damn long

good point taken, also…did you have troubles with the douche bag with the gun too?(I know I did…and the old fuck who throws sand in your face). I think another idea that could and should be revisited is “in company cross overs”

Fighters megamix was such a cool game because it was mostly about AM2’s two big fighting franchises in 1 game, those being Virtua Fighter and Fighting Vipers, thus a cross over was born, not like XvsSF but something different. Later Capcom did this with Capcom fighting jam…ibet a example on how not to approach the idea(with multiple fighting systems tacked on to the game), and SNK’s NeoGeo Battle Colosseum which imo a better approach to the idea.

If Namco did this now with Tekken and Soul Calibur people would say…that shit would never work and it would be stupid, but I have a feeling it could work…and work really well considering both games share alot of the same development team members among other things…It’s a interesting idea to say the least. Im sure you can think of other in company cross overs too~

MvC3 desperately needs 3/5 too. Single ‘round’ and it goes so very very fast, feels like people don’t have time to adjust their play. (I know Yipes and some other people have played with this format already too)

Everyone knows single player content like story mode and extra modes can make or break a game.

looks at SC and BB

looks at SF and MvC

Oh wait-