I’m building a new app for SF5 that builds on the good work of Apps like the Official SF5 Frame Data App, SF5 Guide and the Prima PDFs we’ve seen in the past. While these and others are all useful, my research, especially in competitive situations like Tournaments, has shown that they are all lacking in one way or another. These aren’t horrific flaws, more just things that I think can be quite easily improved. For example, if you are looking to find out what move punishes your opponents move on block, you don’t want to have to sit through a splash/loading screen, select your opponent, scroll down to the relevant move, make a note of it’s +/- frames, return to your character, scroll through all your moves, find a move that is faster than the recovery of the first move…
This is OK if time isn’t an issue, but if you have 20 seconds between matches at a tournament you want minimal clicks, minimal scrolling, minimal superfluous information (I really don’t think an app for competitive players needs to tell you that Ryu’s fireball is QCF+P, for example), a dedicated ‘Move Punisher’ feature like ‘SF5 Guide’ to get to the meat and bones of the frame data interactions between characters fast. If you can find out exactly what moves your character has that punish, say, Ryu’s d.HK sweep in a matter of seconds then this can be practically used in a tournament situation.
What do you guys think are the most important considerations for this type of competitive learning/reference tool?