Still getting into the flow of things SF-wise, after a long hiatus from fighting games. I think whiff punishing is an aspect of my game I can really work on.
I hate it when my opponent makes a mistake that I KNOW I should be able to capitalize on, but I have to settle for something lame like just throwing or sweeping him or something. I want to be able to bust out the big damage, but my grasp of combos is still lacking ATM.
More than that, though, is the fact that I think I get way too greedy with wanting to punish whiffs. I always think I should be able to land the biggest combo possible, but in reality our fingers slip, we misjudge distance, have off days etc.
So some questions :
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Does distance play a big part in punishing a whiff? If the opponent is too far away, maybe I should settle for just a good clean hit instead? Or not go for the punish and just put out a fireball or move to a better location.
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My number one thing to work one…punishing missed DPs and the like. Do I hit them on the way down? After they have landed? Or it is character dependent? I can never figure this one out.
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When your opponent whiffs a big move, do you go for the Crush Counter? Or do CCs only occur when you hit them out with a move with a CC move?
Still learning a lot about the game here, apologies for n00b questions.