holy shit
This is going to scrub quotes.
No. People just don’t fucking care. It’s not difficult to understand. It has nothing to do with if the game is balanced, it has to do with people complaining about a 12 year old game’s balance as if it’s relevant. It isn’t. The game is as it is, take it or leave it. The people who take it are tired of hearing the people who leave it whine. They can’t just say ‘It’s not my thing’. Instead they try to convince people who already know they love the game that they’re just delusional, and really the game isn’t good and we shouldn’t play it.
That’s what. Those people can kindly fuck off. It’s tiring to see the same shit. That had mostly died down for a few months but now it’s back in force with 3soe announced.
louis i want to be like you when my balls drop.
All I know is when the game comes out, I dont have to worry about all of this talk anymore. At the arcades people played games. Not this sit and talk about them. You can go on all you want about the balance of 3S but in the end you either like playing it or you dont. This gives you the ability to play it more lag free than any other fighting game online and once it’s out it’s just going to be about playing it. Of course cuz it’s not out yet people are just gonna blah blah about what the game should have been and why it is what it is. I’m just gonna be mixing people up with the kunoichi.
Fuck all that.
Ummm, no
Thanks for the read though…
If that’s what you think I was doing you’ve radically misunderstood what I was getting at. I agree that people shouldn’t complain about tiers, either play the game or don’t. But you can play the game and not straight-up deny that tiers exist.
I’ve even seen some of the people in this forum give someone a hard time for saying he doesn’t play the game because he doesn’t find it fun to deal with the Oro/Chun matchup, and Oro was the only character he liked playing. That was the epitome of “not my thing”, the only reasonable response is “it’s fine if you don’t like it”, but people still come out with the stupid insecure bitching.
Honestly, people get a kick out of giving you guys a hard time because you’re so fucking serious about defending your game, you all worship the ground Japan walks on and you come out with gems like “winning isn’t the point of the game” and “tiers can’t account for parrying”. You’ve established a pathetic boys’ club where if anyone questions any of the accepted (largely ridiculous) dogma surrounding the game it’s taken as proof that they don’t “love” it enough, or that they’re just a scrub who needs to stop whining and step their game up…even if they weren’t whining to begin with, as in the aforementioned example. Maybe if you stopped acting like you’re all so special and stopped being so damn defensive people would leave you alone. It’s just so easy to get a rise out of you and so funny you react. You realise no community for any other game is as fucking crazy about denying even the tiniest faults in their game, right?
No one here denies characters aren’t equal. They just do not care because it does not ruin the game for them. It’s that simple. People pressure them to come up with reasons when the only real reason is “I like the game”. Likewise you can come up with any kind of factoids as to why you don’t like the game but it doesn’t matter.
Some people really enjoy the game and devote time to it. Some don’t and can’t understand why anyone would. If you don’t like it, then leave it and everyone who does alone. People try to justify their feelings either way and it’s all bullshit. The game is fun. Winning isn’t the point, playing is and playing has no objective. You can bring whatever objective you want when you play. I think for a lot of people the objective is to become better, not to win. You can take what I say out of context and without considering it and make it sound ridiculous, that’s fine. I’ve said what I needed to.
Keep digging that hole.
lol, this. You can’t derp in 3S without a fundamental understanding and execution, as well as solid footsies. Few people will have the latter two.
Even then, Chun/Yun aren’t the easiest characters to pick up. 3S isn’t pick up and play friendly as SF4 or arguably even ST.
I almost guarantee the Ken army will be the mainstay of casuals online. Partially because of Evo37, and because he has LP SRK.
Most if not all those hating on Chun will not be able to play her to the level where she truly shines in 3S.
no ones denying tiers dont exist.
would a game with an entire matchup chart of 5-5 be fun? not for me.
theres only maybe 3 good chuns outside japan.
theres only maybe 3 good yuns outside japan.
you wont have to worry about random chuns and yuns.
does good game player use a low tier character and played against a lot of top tier players? no. so hes just another theory fighter, youtube match video scrub, pseudo smart guy.
You mad brah ? .
you got downs or something
i know it looks like i have a bad case of the downs but i’m actually just fishing for low parries
crouchcrouchcrouch
shots fired
Chun li is the best. She shuts down characters not near the top badly unless the player is exceptional. I don’t see how this is even debatable lol.
It’s debateable because if you believe you can win.
With Sean.
I think what makes 3s players appear hypocritical is the few players who can play low tier characters with unreal proficiency. It blurs the line between theory fighter and reality. In reality, Ken is a great counter to Q. When you watch TM play against Ken, it looks like Q is the counter to Ken. In reality Chun is the best, and in particular shits on the low tier characters, yet Kuroda can knock out powerhouse Chun players convincingly. Fuck, I remember watching YSB playing a Gouki player in casuals and it looked like he had auto parry on. Gouki rapes Hugo but YSB was unstoppable.
I totally don’t think 3s is a balanced game, but I find myself easily sucked into the “tiers don’t matter in 3s” mindset when I’ve got the Jiro BM video on.
good thread. good arguments
trying to understand this game personally. its hard to factor in parries, i think the match up charts only takes into account a general post-parry situation (i.e a cmk ranged parry) and what opportunities a character has after that.
the hard part in factoring parries is the consistency of the players and other variables (meter, round #, time left, position, time of day, weather etc)
consistency is tool X nullifying character Y’s potential. on paper ryu’s s.hk kills dudle but it could also be said that on paper dudley can just parry s.hk . but depending on how consistently dudley parries said s.hk affects the probability of that aspect of the match up. so both characters can nullify each other on paper but timing (ryu delaying the s.hk by miliseconds) and consistency determines the victor.
stepping back tho
it feels like 3s is a summation of moments of probability. 3S as an engine is chaos, the engine defeats itself.
but some characters and players are able to control or place probability in their favour or at least a neutral state more often then others.this is undeniable but its still probability its not guaranteed. nothing in this game in guaranteed but ideally that could be said about any game but the parry aspect brings new ideas thats hard for me to “get” which is consistency can be bad but im still learning and processing this baby and there is still that argument of moments versus matches/short term vs long term.
but this is me talking outta my ass.
and i do have a question for 3S players.
since this game is "random"
what format do you feel defines this game as third strike.
single game 2 out of 3?
single game 3 out of 5?
2 out of 3 games with 2 out of 3 rounds?
The thing is this is no different from, say, a reaction counterpoke or psychic DP. I’m not sure why people treat parry like it’s so difficult to factor into theoreticals when it’s no more or less difficult than any other move in a fighting game. You look at risk, reward, and, most importantly, practicality based on whatever the best players are capable of doing at this moment in time. It’s not like parry is the only move that involves reading people and doing stuff on anticipation (especially since the vast majority of parry attempts are option selects anyway…)
When you’re talking about how consistently a player can do something or whatever, you’re talking about something beyond the scope of a matchup chart, in which you just assume a level of consistency typical of a top player.