Nice work on the pressure against Sagat skynet. Also, congrats on both your singles position and your team’s position.
Also, thanks MrSNK for putting up some vids on how you jab into HHS.
Speaking of jab xx HHS, I can combo it about 7/10 times on Xbox 360. However, when I attended Animazement this year at Raleigh, NC, I could not pull it off for the life of me. The system that was used was the PS3. Is there a difference in button delay between the 360 and PS3?
I am pretty sure that it is an idiotic question, but I do not own a PS3 to test it out.
It’s odd how haunts didn’t fall for the setup the first time, but then ate it the second time. Very, very odd indeed. It’s like Valle falling for Ed Ma’s EX HK into demon bait TWICE in a row. And that HHS into Super combo was indeed mad sexy. Mike Ross for president!
Of course it’s a high pressure situation but still, whiffing things all day like splashes will get you killed. And then haunts did a completely pointless tiger uppercut to end the round which didn’t make any sense. There were a ton of situations he coulda just jumped over the headbutt and just decided to block them. Also, I thought haunts would realize what could and could not be punished with ex tiger and lp headbutt which is pretty obvious due to it’s slow startup is definitely not punishable. There were a ton of fp headbutts he coulda punished however…
When people get comfortable around honda, you stop being able to do things like full screen headbutts cuz everytime you whiff you’ll literally lose 1/4 of your life.
The jabs into hands was wonderful! That looks really mean when you get it consistently. Of course, I don’t think for one second that this technique is what won you the match.
Street Fighter technicalities and specifics aside, patience is what won that game. Both players were very admirable in that regard. This is wonderful, as patience is not only a saintly virtue, but also (happily) a fundamental element of playing winning Street Fighter.
Executing tricky super combos takes practice. The only thing practice takes is time. So to me, the technical side of the match (for instance, jab xx hands) is so much smoke and mirrors. It’s not so much “can YOU do it?” with good Street Fighter, but “WOULD you do it?” Because blocking a seemingly endless stream of fireballs takes a certain kind of resolve. Throwing a seemingly endless stream of fireballs, the same. Not jumping, not sticking limbs out hoping to get lucky, not taking unnecessary chances, but having a plan and being consistent is what wins. Both players in the video played to their strengths, I think, and so both have something to be proud of here: Strength of character, “Sagat” and “E. Honda” aside.
Haunts is a sagat player from norcal and magus1234 is a blanka and viper player from norcal as well.
When you see how truely nasty rufus is at the highest level, you don’t really question how somebody could lose so bad to him. At the last 128 man tournament we had, ricky ortiz picked rufus and just ran thru the grand finals 6 games straight. Wasn’t even worth watching.
When rufus is constantly breaking your charge w/ cross-ups and forcing you to tech, it’s easy to get thrown so much that you get paranoid. Once you get paranoid, all it takes is one good observation and a jumping rounhouse to GG you. Rufus is such a bitch at point blank range, no words can express my hatred of him.
I’d much rather play Mario to Sagat’s Bowser than deal with all of the ridiculous garbage Rufus can pull off. At least you know what to expect from Sagat. He hits hard and can lay on the punishment, but nobody would accuse him of being a dynamic character. Next to Zangief, he’s arguably the most linear character in the game.
Rufus has the same damage output and punishment potential as Sagat, but he gives up fireballs for speed and mix-ups. He’s like El Fuerte and Vega in that he forces you into a guessing game while he runs circles around you except he doesn’t have their main drawback: lack of defense. For some reason that I haven’t been able to figure out, Capcom decided it would be a good idea to give him the second highest hit points in the game. His only drawback is that he’s an ugly fat bastard, which is apparently enough to keep him from becoming as popular as Sagat.
Ya i went to the local ranbat and did it both ways, normal piano cost me EX’s I really would have liked to keep lol, but ya great tips on the HHS, sometimes it won’t work for me online but that’s probably just lag.
Wake-up games ‘feel’ very risky in this game to me. I say ‘feel’ because I know it’s subjective, but it seems like I eat so many ultras, supers and direction-corrected reversals when I try to pull off meaties or cross-ups on a rising opponent. Maybe it’s the 10-frame reversal windows, the self-correcting reversals or Honda’s lack of offensive options, but I usually feel much more comfortable maintaining my position after knocking an opponent down. I can get away with LK/MK sumo splash sometimes, but good players have ways to shut that down. I’m nowhere near an expert at this game so maybe I’m missing something.
You’re forgetting special/EX reversals that are auto-corrected if done in the wrong direction during a cross-up. Add to that the 10-frame reversal windows and wake-up games become much riskier than they used to be.
The auto-correction is over-rated and takes precise timing, more often than not it goes in the favor of whoever is crossing up so it’s a risk worth taking. Usually you can pull of at least one crossup buttslam or mk on wakeup. Once you train him to do w/e on wakeup, then next knockdown you can block or oichio him. I personally milk every knockdown for all it’s worth.