Honda thread

bump

Surprised this hasn’t been posted here yet. Could possibly lead to a new tactic.
[media=youtube]ua4dMWKpszQ[/media]

whats going on in there? can someone describe?

I guess it is the same thing that allows Chun to do walk-up cr.fwd xx super: being able to stop walking and still keeping the super stored. I’ve just done it in SSF2X and it works.

Yeah, it’s exactly the same thing with honda ! :slight_smile:

I don’t know how to do that either. Sorry.

LOL, OK! Well, there two things about it. The first one is that if you stop holding towards, you can still do the super by moving the stick towards again soon enough. Thus, you can do it by just walking up, doing ↓ (or neutral) + button, then doing → + button. The other thing is that you can move the stick back and forth and still have the super stored. So you can walk up till just outside sweep range, mash ← →, and press → + button when you see him whiff anything. But Honda’s is far less useful then Chun’s as Chun’s normals, super, walk speed and priority are all better.

The command for what is done in that Honda video is
← → ← → (hold), neutral + Jab, → + any punch.

Why does he push cr mk 3 times before he does it.

Tourette syndrome, maybe. They are not needed.

Edit: that’s cr.Short he used, BTW.

Actually, you’re not forced to do a neutral before your punch, you can move backward a brief instant and back on your forward position. I think it’s easier than respect properly a neutral. With honda it’s not useless, as I said in another topic, you can do a neutral jump with the HP to shift him above a hado with that technique and have the super.

VIDEOPLEASE.NO THAT I DOUBTYOU. I JUST WANT A VIDEO

I recorded my input to show you however i don’t have any camera or anything like that now to film my arcade-stick. :confused:
http://www.2shared.com/file/rZoe8M4U/ssf2t-hondasuper.html

I just saw the game opening till the title screen! :razzy:

oh really ? :confused: It works for me. (I use FBAshuffle)

ST Honda Neutral Fierce, Stored Super

Spoiler

[media=youtube]X1nqqtSDlL4[/media]

Interesting. In ST is Honda’s super still not safe if it connects close for more than 2 hits?

Most of the time all 4 hits will combo from point blank range. But sometimes (I think it’s character dependent), instead of activating the 2nd Torpedo, the 1st Torpedo will just pass through after hitting the opponent (like in the vid I posted), only at point blank range though. And sometimes the 2nd Torpedo won’t combo after the 1st Torpedo, even at point blank range, meaning you can reversal attack in between.

crossup and buffer super by Milanea
[media=youtube]hcUa9q-9u9w[/media]

Nice video. BTW, if you check that Thunderbeast Cup video where Futachan faces Otochun’s and the 3 Claw teams, you can find them playing casuals sometime. Kusumondo does some sick cross-up combos into super there. I believe he lands those three times, IIRC. It would be nice if one could tell what exactly he used.

With Kusumondo showing us what’s up at Tournament of Legends this year, I’m curious as to what kind of stuff you Sumo huggers picked up from him. Did anyone get a chance to talk to him and get some tips or tactics?