Honda Safe Jump Setups, Fake Crossups and Unblockables + Vids

^please tell me more about this fa dash tec.

First, I think it wouldn’t hurt to explain how fadcs in general work and how it’s calculated when someone’s at a disadvantage or not.
If you forward dash out of a focus, your front dash is shortened by 1 frame. This is for all characters.

For example, off Ryu’s Shoryuken:
normal forward dash: 18 frames
shoryuken blockstun: 20 frames
forward dash out of a focus attack: 17 frames
uncancellable duration: 4 frames
20 - 17 - 4 = -1
So Ryu is at a 1 frame disadvantage after a Shoryuken FADC.

http://wiki.shoryuken.com/Street_Fighter_IV_(Old_Wiki_Page)

Now, let’s take this further, shall we?
Like, I said before, E. Honda is one of the very few characters who can cancel their front dash by a couple of frames earlier into a special or a focus attack. In Honda’s case his f.dash ends at fr18 if its cancelled instead of frame 19. The only other characters who can do this as well are Ibuki, Juri and Yang.
http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE/Universal_Abilities#Frame_Data

For example, off Honda’s Headbutt:
normal forward dash: 19 frames
Headbutt blockstun: 20 frames
forward dash out of a focus attack: 18 frames
forward dash out of a focus attack, then cancelled into another focus attack or special: 17 frames dash + special/FA frames
uncancellable duration: 4 frames

20 - 18 - 4 = -2
So Honda is at a 2 frame disadvantage after a Headbutt FADC.

20- 17 - 4 = -1
Honda is at a 1 frame disadvantage at the point after a Headbutt FADC (cancelled into a focus or special)

  • If you do oicho for example (what we always like to do after an fadc ironically), you can be interrupted by 5 framers.
    It can beat normals with 6 frame startup, this taking your -1 disadvantage after fadc into account. The reason why is, Oicho has 5 (+1 due to being negative after the fadc) frame startup, and as a general rule of thumb, if a throw and a normal clash at the exact frame, then the throw will always win over the normal.

  • if you do jab hands (6fr startup) for example, you can trade/be interrupted by 7 framers.

I don’t know how much blockstun the first 4 hits of H.Hands do with Honda, so I’m not sure how negative or + he is after an fadc
Knowing this would be interesting to know why we often get away with HHS xx fadc xx oicho.

It’s a pretty lengthy explanation, but I hope you get the full idea of it.

Good shit Angerus! I haven’t been on srk in a good while nice to see honda tech still evolving.