Honda Match-up Thread: After the war 2010 AE

Just some notes:

  • As mentioned, HHS feels about the same. Just keep the timing from cr.lp tight.
  • Whiff oichi recovery feels significantly reduced. Spam!
  • Jump mp not as reliable, but still useful.
  • Jab hb… yea, time to start learning/using some new aa tools. :wink:

Imo, most of you will feel right at home with the new honda. Yes, the changes are noticeable, but by no means is he the worst character in the game. My early assessment is he will probably stay around mid-tier.

Are we talking angled jump mp here?

One thing I just remembered about the dhalsim matchup in AE. I’m 99% sure sim’s fireballs hitboxes don’t drop below headbutt in the first few active frames anymore, so you can no longer go through them and trade.

This vid kinda made me feel better about things. Particularly the second round.

[media=youtube]QLcPqehP_as[/media]

GG. Guess i’m gonna have to counterpick on sim. seriously, its a chore getting in on sim even WITH this trade.
its notlike this shit is easy to time, u literally have to predict a fireball and if u guess wrong u get punished hard. this shits lame

finally a half decent honda. Sadly that yun player looked terrible and mashed that dp on cross up…typical

dunno how i feel about the changes on the lp headbutt. it wasn’t that great of an anti air in sf4/ssf4. very situational but it works when it does. however, since its anti low now, it should be better vs pokes like ryus c.mk and hopefully standing pokes.

i guess i’ll save that meter for anti air ex headbutt. jumping mp nerf sucks so does the damage nerf. fireball characters are gonna be a lot harder if they weren’t hard enough in ssf4.

anyone know does c.mk into headbutt do full or partial damage for the headbutt?

i found cr jab works fairly well and is the only realistic normal you can stick out…otherwise its waste an ex bar fishing or buttslam

The last set of hands vs yun was a light punch hands into lp. xx hhs.

Is this yun specific or did they change light and medium hands? any word or testing with followup-ability on hands (ex especially, heres to hoping its no longer a 1 frame?) is super appreciated :smiley:

Updated the first post… :sad:

lol buck up mr snk had that honda landed the cr mk into hhs after that nj RH it would have done…decent damage

HAHAHA that counter hit nj.hk at 1:13 did so much damage

Also, mike ross

That was goddamn hilarious

Another ray of hope in [media=youtube]Emp9U2-L7yQ[/media]: st. jab comes out SO fast now!! It looks like the entire animation has been shortened, it recovers so quickly too. I can guarantee you it was nowhere near that fast in vanilla or Super. This makes it an even deadlier normal to tick throw with, considering it also hits crouchers and has decent range. I wonder if ? I also have a really good feeling that this will help us with Rufus and the twins, the same way Balrog’s st. jab is very effective against dive kicks. When I get my hands on the game in the next few days, I’m going to fuck around with that move as an anti-air for regular jump ins, Alpha 3 style. With proper spacing of course. But that is definitely a buff.

The video that stev0 posted made me feel better too. The gap between cr. jab xx HP Hands doesn’t look any bigger, I wouldn’t have noticed it was there unless someone told me. And the damage nerf is noticeable, but it’s really not that bad. I mean look at the first round; neutral jump fierce, HP Ochio and a j. roundhouse trade did 50% to Yun. That’s 450 damage total, not bad for 3 easy guesses.

Honda is fine.

fuuuuuuuuuuu - I really am going to miss jab headbut as an anti-air - especially that anti-air jab headbut link to super

thats good news. walk up lp xx hands, here i come!

i’ve seen good honda players use standing lp as anti air in ssf4, so if it comes out even faster, thats good news.

I think it might just be the video. (?)

Everything seems way sped up. Hondas last crouching jab at 1:57 is barely even visible its so fast.

cancel!

lol my jab hands come out way to fast… when nerves get to me i will jump in mp into cr mp instead of jab this will be my favorite change…

Also we can now lame it out with jab like rog!

Mike Ross (HO) vs Marn (Yun)
YouTube - 240sxer’s Channel

I’ll just leave this here