First of all, U1 is NO WAY safe on block, it is really only meant to punish bad fireballs, or whiffed srk’s… hell even against some characters, its just about impossible to punish a bad fireball with U1 because of their stupid fast recovery.
Second of all, HHS cr.mk xx Heabutt combo works on certain characters only. Most of the time it has to be done against a crouching opponent, meaning you have to hit them while they are crouching into the combo. Blanka is the only character that you can do this combo while he is standing, but it has to be very meaty.
jumping through random pages inthis thread and wondering if this is character specific:
cr lp hhs cr lp hhs
Also, i guess u walk forward like very little when u chain the hhs into the next cr lp? does this forward motion mean that u can’t really hit hb or super after the last hhs? DOnt really understand why this move does work if it in fact does work…
lastly is cr lp hhs xx hhs an easier link than what i put above?
This is definitely known.
most half-circle back motions only require a forward motion, a downward motion and ending with :l:.
Dhalsim, Dudley, Abel and other half-circle characters have threads in them already dedicated to this shortcut.
so, :df::d::l: or :r::df::l: also work.
To answer your question… no. Honda can only cancel out of his headbutt before his feet leave the ground… meaning this is the point where you can fadc out of headbutt, or cancel into super. From full screen that will not work.
It is all really based on your timing, its mainly you have to buffer the 720 during the animation of your attack, my suggestion is to dont start buffering until you see your attack hit your opponent, that way you can determine if your attack was blocked or if it was hit… and during this time you have to decide on how fast to buffer it. If you do it too fast you will whiff the ultra because of hit/block stun.
Just go to training mode and first practice buffering the motion during a cr.lp, and cr.lk.
Since I couldn’t find a Honda Q&A thread I’ll ask here.
I cant find the right time to do the HHS. Should I be buffering it with a jab or something? I Use the slide method Btw, I just want to implement it into my game more. (since it can hurt pretty bad)
but seriously, jab hands is amazingly versatile. It has tons of applications and potential for…o, nm…yeah just buffer it with jab, cr.mk, or cr.lk…
just use it in block/pressure strings to build meter, apply elongated pressure, and U2 setups. i don’t know if you just raw hands in people’s faces…but don’t do that.
Just found this vid with some interesting combos… only 1 minute long though… the rest of the video is ken combos… but I thought I would share.
[media=youtube]IgOC48yDA8g&feature=related[/media]