Hold/Dizzy

To escape a hold/dizzy: You’re suppose to input down/back-n-up/forward and time it with an attack.

My question is,can it be down/forward-n-up/back instead? Also does it matter which attack I use?

Last detail,when I’m the one that’s doing the hold,should I do the same to make the

duration longer??

i just wiggle the stick up forward and down back while mashing punches and kicks
and mashing during your throw doesn’t increase the duration, just how fast you attack

Unless you’re facing CPU gief then he can do his holds and knock out half your health no problem.

Yes. The important thing is that you are alternating diagonals.

No.

If mashing the diagonals and attacks while holding your opponent doesn’t give you more hits, but rather faster hits, then why does the amount of hits vary widely?

For example, in practice mode against the training dummy, Ken’s Knee Bash will always do 5 hits and Boxer’s Headbutt will always do 9 hits. ALWAYS. Same for Honda’s Knee Bash and Bear Hug, Dhalsim’s Noogie, etc. But against an opponent or the CPU, I’ve seen Ken’s Knee Bash do anywhere from 3 to 7 hits.

Assuming the opponent does mash the diagonals and attacks upon being grabbed (the equivalent of teching for holds), the low number of hits makes sense. But the extremely high number of hits doesn’t make sense. Cuz if the opponent didn’t tech the grab to begin with, it should hit the default number of times (eg. 5 for Knee Bash, and not the 7 hits).

In other words, why does the training mode never exceed a certain amount of hits, but against opponents it does? I think it’s cuz mashing the diagonals and attacks by the player who initiated the hold, DOES give him more hits as opposed to just faster hits.

Unless there’s 2 parts to holds, teching AND mashing. So if an opponent does not tech OR mash, it’s gonna be the maximum amount of hits. If they tech or mash but NOT both, it’s gonna be the default amount of hits. And if they tech AND mash, it’s gonna be the minimum amount of hits.

If so, that would mean that the player who initiated the hold cannot get more hits from mashing. Can someone confirm this?

i try it in training mode…i can get 11 hits with balrog’s hold instead of 9…it does work on the dummy.

the most ppl online dont counter my record was 3/4 health with jellygrab

I tried it again too, and still only 9 with Boxer. The hits go faster when you’re mashing, so you might be miscounting.

Even if you’re right, I still want to confirm if mashing a hold will get more hits or only faster hits, especially against live opponents who are also teching/mashing.

If anybody wants to test this, add me on PSN.

there is no need to confirm something so obviously just open your eys while playing the damage and number of hits are increasing so much if you make it right that its more then 3times as much the problem is you do not know how yet… to do it right try to mash not all at the same time … and moving the stick is much more important i suggest only one direkten UP-LEFT neutral UP-LEFT

Wow…I feel verily retarded for not even know that there was a specific move set once in a hold. I always just started mashing buttons and screwin’ the pad around every which way but loose.

So to clarify, you press Down then Diagonally Up (one direction or the other), and it’s best to alternate the Up direction. Correct?

Or is it a roll move from Down to Diagonally Up (again, alternating directions)?

Actually, it’s not so obvious. I’ve looked around at some of the other threads, and some of the comments that have been made about mashing during holds. It’s not a 100% known fact whether mashing gives you more hits or just faster hits.

And I know how to mash, I prefer the method on the SRK wiki, up left > neutral > down right, and I mash Forward with Ken and Fierce with Boxer, no other buttons. It’s not my skill level son, I can get upto 7 hits with Ken and 11 hits with Boxer online.

I want to prove it with some testing. If anyone is free, add me, and we’ll quash the doubts on this.

I can do 11 hits with balrog 20% of the time in training. Stick movement matters the most. I’ll do more testing later and come back to you guys. BTW button mashing don’t seem to add more hits.Once in a while i get 13 hits. It’s a lot easier to get more hits with ken’s knee then balrog’s headbutt. I can get 13 with ken’s knee once in a while.

something to keep in mind: if you’re using a charge character and need that reversal to avoid a tick, you might want to wiggle from downback-down-downforward to maintain the charge while mashing. though, good players will notice if it takes an extra hit or 2 for you to get out of a hold and bait your charge reversal so be careful.