First off, playing with my friend Eric earlier tonight and found something pretty weird with K Cammy vs Sagat.
If Cammy should down JD Sagat’s s.lk at point blank range, the 2nd hit will whiff and she will get an absolutely free throw. The reason why the throw is free is because even if Sagat tries to cancel into something (dp, super) the game auto blocks for Cammy, and Sagat cannot tech because he is in recovery of a move. This is particularly interesting because if not JD’ed Cammy must always block both hits of the s.lk. I personally didn’t know JDing changed your hitbox at all.
Second thing, I’ve been playing this game since 2003 and I was always under the impression you had to be standing to tech throws, well I was wrong. You can just tech by pressing fierce/roundhouse from down/back. No wonder it’s so hard to offensively throw people in this game unless they are completely and utterly resigned to blocking…This discovery has kinda made me dislike the game more.
LOL, didn’t i tell you that on irc like 2 months ago. I think we were talking about the throw systems in 3s, cvs and st. But yea, that’s why it’s so hard to throw sagat. He gets option select c.fierce/tech throw.
With JDing it kinda makes the next attack whiff if its fast enough.
Because when you JD the game kinda “lags” so to speak. The game lags but the attack doesn’t if its already input, or, the next coming attack is fast. The animation comes out, but the hitbox slows down kinda. This makes the JD input double I believe. This is why when you swear that you attacked, but you got thrown, but you see it come out.
Example (IIRC - This happened YEARS ago like '03)
Try JDing Saks CC. For every 1 JD, 2 hits get JDed, because the CC hits are really fast, the game inputs the other JD i guess. I dunno JD info or numbers, this is just from practice and observation, which is why I gave the example.
But I believe with the Cammy/Sagat example. The st. short was fast enough that the game/hit detection slowed down but the animation didn’t, which is why its a free throw.
trying to do meaties against someone in k groove will get you killed…unless its a quick jab…any short=free throw…
yeah but thats kind of interesting that it whiffs…i never use standing shorts in close with cammy i use em to keep her out and space but up close i can see how it’d get you punished
I mean, it’s kind of an option select but its the same principle as cvs2, only because when you press jab+short in 3s, jab takes priority, so when you crouch tech you get a jab instead of a throw whiff. However, I like the way it works more in that game because of the universal parry, c.jab’s can always be parried high or low, and it’s usually a free combo for the other character if the c.jab was parried(even chun), so throws actually offensively work in that game. (also generally most normals are much slower, so it can be more difficult at times to purely counterhit a throw attempt, add that to the fact throws also beat guess parries 100% of the time, throws are much more useful offensively in that game.)
Also, you MUST late tech if you crouch tech, it is tighter timing as opposed to if you had tried to tech normally.
Did some testing. You can in the Alpha series, you can in ST, and Gem Fighter too, maybe you can in all Street Fighter games (that actually allow you to tech throws).