Hit Box - We so S Tier1!

I Googled a quick ergonomic guide to typing, and it’s the same sort of deal: http://ergo.human.cornell.edu/ahtutorials/typingposture.html

You never want to bend your wrist at an angle or jamb it on the side of the box. Keeping your wrists straight and staying loose will let you play for days and days with little fatigue, and it also increases your reaction time.
Your ring finger will get much more confident with time as well. You won’t feel a difference or care what side you’re on soon. :slight_smile:

Also if you’re really hard on the buttons, there’s no real need to be since the buttons are so sensitive. If you watch a lot of Hit Box players play, they’re barely moving their fingers at all, and that really helps too.

Hope this helps!

I have stopped jamming my wrist against the hitbox, and I have seen a huge jump in skill and the pain has for the most part went away. Still have trouble on the 2p side, but that is why they make training mode. it is funny that sometimes it is very simple things that make a world of difference. Thanks a bunch for the advice guys, I really appreciate it. Also it has probably been said before, but you guys should get some shirts, hats, ect… I think a cool shirt would says exactly what the title of the thread says.

All this talk is making me excited! I really can’t wait for my order to arrive, been waiting patiently. :slight_smile:

Yeah, I wonder why we don’t see wrist rests as a common stick mod.

Parts have arrived, so we are building pre-orders as speak!

Also

We gave out a ton of shirts to all the Hit Box players we met at EVO. Everyone seemed to like them, so we plan to order more and put them on the shop. :slight_smile:

Definitely gonna pick up a shirt when you guys have them ready. :slight_smile:

Does that include the clear plexis? Also you guys should stream more =).

I sent you guys a pm. I was posted it here but I didn’t want to clutter the thread.

My question is where can you get the pixiglass (i assume is used) so that you can change the template on the hitbox. I have one and am loving it.

Email the hitbox team at hitboxes@gmail.com and tell them you want to order a custom plexi. They’ll give you a price and send you the template to do up and then they can have it screen printed on the plexiglass. The same way that they do their images.

One of our hitbox brethren from the great white north recorded the EVO match between Hitbox’s own Sora and Bee. He even sneaked some hand cam while Sora was doing Lightning loops.

Well fellas a snagged me a PS3 hitbox off ebay! I’m an official hitbox rocking, button smacking, bonafide member of the cool kids club. Love the case work you guys do on these, they are excellent! Powder coating provides a great grip in your hand and in your lap . And it’s really lightweight for how big it is. Can’t wait to get a PS360+ to dual mod it!

Welcome to the club Bro! I remember your name when I was looking to buy a Hitbox last year. You were on this thread a lot.

Hello, guys! UMVC3 question here.

Can you help me with Viper ball inputs?

I’ll tryin something like this: very fast qcb, release all buttons, then forward~up L~S. It’s working, but I dont feel that this way will be consistent.

Any ideas and tips?=)

For traditional viper ball, I only have really one tip to help on P1 Side:
QCB, then with your right hand press U+F to get a cleaner super jump forward. Then combine that with the TK timing to execute a perfect super jump burn kick, then cancel and press H. This method let’s you use both your hands to share that gross awkward input. SSFIV has a nice buffer window making it not so bad, but UMvC3 is surprisingly ruthless with input leniency. :frowning:

The method below is the one I prefer, and is much more consistent for me. I do it the ‘scrub way,’ but have such fast quarter circles it’s basically the same. And worst case I have a floaty viper ball instead of super jumping straight up kicking and looking like an idiot. :stuck_out_tongue:
Note though: I haven’t fully mastered this technique since I’m not a viper main, but it’s most comfortable for me in the time that I’ve spent on Viper ball.

Fraudulent dash-jump viper ball is surprisingly good and consistent: UF+Button Dash, then roll a 3-frame QCB+Atk. The dash momentum will pop you forward just like a super jump burn kick will. The only noticeable difference is that if you don’t cancel the burn kick, you won’t be able to combo off the flame kick since it’s a normal jump state.
That way it’s not quite so pretzel-ly and all you have to worry about is getting a fast enough QCB.

You can also super dash jump (66-39), then QCB with raw speed as well. I believe the pre-jump frames in UMvC3 is 4, so you have time if your quarter circles are nimble enough.

If you want to pursue that more I can help with 3-frame quarter circles. There’s cool negative edge ways to think about it.

@zeththedarkmage: Thanks for posting that vid, I’ll link it to Sora. That was such a good set!

Local tournament is 360 only this weekend ;( Looks like I’m stuck going stick for one more tourny.

@Husser_Brian

Thanks a lot! I will try all of input methods that you show me=)

Please, tell more about 3fr QCB this is very interesting.

@Guido

Alright, after reading your post I got pretty interested in this Viper Ball business ( I just picked up marvel after EVO so I’m still pretty new to everything). I’ve been labbing this out and dissecting Chrisis’ video about Viper Ball, the only real info I could find about it. But I think I’ve got it figured out. I don’t have it down perfect and unfortunately I don’t have a decent way to record a video so I’ll just try to explain it via text.

The most consistent way I’ve found to do it is not trying to roll the qcb, then mash down on up and forward at the same time, BUT INSTEAD you want to roll qcb, then roll forward to up just like you would a qcb but you’re going from forward to up, it’s basically a double quarter circle back on player two side but it’s down to back quarter circle, forward to up quarter circle. You use the same rolling motion as you would for the qcb for the forward to up. If you are on player two side your fingers tapping would be middle finger roll to index finger, then ring finger roll to thumb. This way guarantees that you get a super jump FORWARD, not a NEUTRAL super jump. Player one side is different because your fingers aren’t rolling the same way, this time they are rolling the opposite way, kind of like a qcb, qcf but still much more rhythmic input than the roll to MASH. The fingering for player one side would be middle finger roll to ring finger, then index finger roll to thumb. You want to input the kick as soon as possible so you are as low to the ground as you can be, but the tricky part is that you have to delay the cancel so that she is in the flip animation all balled up like Samus(hence the name viper ball). You can hit the S cancel to H fast but you have to put in a delay between the burn kick to the cancel otherwise she’ll just do burn kick and you won’t be able to do a full combo. Hope this helps!

EDIT: Forgive the god awful cell phone pic of a CRT screen, but here is what the input should look like. The last left isn’t important, just the left to up+left before it to make sure you get a forward jump not a neutral jump.

360s in AE are cinch, but I’m having a devil of a time getting Cerebella’s 360 throw to go off in the PC version of Skullgirls. Seems it is very adamant about completing a full circle in order, no corner cutting allowed. Anyone have any tricks for pulling it off consistently?

@Sehnder

Yea it looks like you can’t do the down, left, right, up trick in Skullgirls like you can AE. Looks like you gotta to the full thing. It’s still pretty easy though. What you’re gonna have to do is roll it out. Go into training mode and turn on the stick input thingy, not the inputs at the bottom but the thing that looks like a little stick and 6 buttons in the middle of the screen(really awesome feature) and it will show you what your input looks like when you are doing it and it wants a circle lol. So what you do is roll/drum your finger like you would on a desk ring, middle, index, thumb, and back to ring. This You can do the 170degrees circle ending in up but it seems a little trickier to hit than if you add that extra left into to make it a 215 degrees. Just watch the little stick thing and it’ll show you when you’re doing it right.

My Hitbox finally arrived :slight_smile:
http://i1298.photobucket.com/albums/ag54/jannodude/image_zps781f5fec.jpeg

There is also one in your avatar. Do you have two now?!