NetPlay Tutorial: (Special Thanks to Spooty for reminding me of my scrubbiness…LMAO and to Nekich for his awesome Strategy Guide…again that can be downloaded at the link above)
Since version 2.02, Hinokakera has a peer-to-peer netplay mode, made into a
separate “netvs” executable. Before running it, right-click on the file and
select “Properties”. There, open a second tab and enable Win2000 compatibility
mode, then click “Ok”. Without this, the application won’t run on XP and Vista
systems. Also, to prevent a possible desynchronization, make sure you and your
opponent have the same graphics/sound settings in “config.exe”.
Netpay window itself is self-explanatory - type your nickname into the
"Name" field and select to be either “server” or “client”.
To host an Internet game, an external IP-address and an open port are
required (LAN games maybe hosted with internal IPs and closed ports). Enter
both of them and select the desired framerate. Do note, that 60FPS will
probably work only in a LAN game. Since there are no chat fucntions or lobbys,
you will have to give the 2nd player your IP and port numbers and the press
"Wait". Netvs will report a successful connection. Afterwards, simply press
"Start".
Client, aside from IP/port numbers doesn’t need anything else to connect.
Notes about netplay:
Host is always the 1st player, client - 2nd;
Regardless of the player being a host or a client, netplay will use 1st
player controls;
Once started, the game runs and looks as usual, except some menus are
disabled;
Both players can navigate through menus simultaneously (causing much
confusion);
Both sides load their own save files. This may result in players seeing
different character colours in-game (happens when one of them selects 4th
colour not yet unlocked by his or her opponent).
I messed around with it for a few minutes in practice mode, seems ok I guess. Is there a way to get out of the juggles? If not, most characters have infinites.
I was thinking the same thing. I was playing Raven and pretty much all I would do in practice is ->B-launch-A,B,C-A-A,B,C-repeat. I know he’s not the only character with a “combo” like this.
BTW, how’s Raven strategy-wise? He seems alright to me, but I suck at “tiering”.
EDIT: The combo is this…
->B (launches)-A,B,C, (land on ground) A, (jump up) A,B,C, repeat.
“how is aya top? mind providing explainatio for those choices?”
Great supers (which have some decent combos), good damage, she can combo her throw into her QCB+B, and some other random stuff. Shes pretty good. I pretty much just put her as Top because of how good she is, not compared to any other fighters data wise. She’s probably top middle / middle.
Aronia though…
With max energy guage you can deal an easy ~6000 damage combo with like no effort with her @_@
And enough thread hijacking from me; Hinokakera’s alright, but I’m not big on the 2.5D genre so I never fully got into it. If it gets a decent netplay I would probably try it.