A would like a high damage combo that doesn’t involve some absurdly situational pool ball set-up or the super ball. Venom has to have at least one high damage combo, if you can’t come up with a reasonable one give me an absurd set-up or cool super ball one.
I can do these but they do shit damage.
IOH 2369S - 1K - 1S - 16HS FRC - dash in 2K - S - HS - 623HS
IAD j.1K - j.1P - j.1S - land - 1S - 16HS FRC - dash in 2K - S - HS - 623HS
This does an OK amount of dmg but its ghey.
6P - S (2 hits) - HS - 623HS
Found one that requires a very short set up.
214K (ball) - jump K ( pretty quick ) - air dash - j.S - j.HS - S (2 hits ) - HS - 623HS
Pretty misleading because you seem vulnerable during the floating K state so they may drop guard and get smoked by the entire 154(?) dmg combo because of the ball. Pretty nice actually.
work on crossups and mixups… mixup is what venom does best… very few other characters have as good a mixup as him… always keep a ball on the screen… i see players set a ball and then go and rushdown so if they get in trouble they can teleport back to that ball and kick it or whatever… if you can keep away a little bit and set balls like crazy and hit them, theyre a bitch to get around… also like the one combo that does decent damage is… gatling chain into shoot pool ball (frc), 6HS, patriot circle (or whatever its called) (623HS)… that does a decent amount of damage… go to www.a-cho.com right now, scroll to the bottom and watch the vids of that venom player… he has a sick mixup… x-copy some of that shit…
Actually, a well placed combination of 2 balls and a j.hs can be more than enough damage to scare the fuck out of people. If it’s 3 balls(not nearly as easy to do), they’re gonna cry.
Combine this with a high guard gauge and you have an opponent thinking twice about playing your Venom.
S ball > HS ball on top of them, teleport, j.hs > c.s > s.hs > DHM = TOO GOOD.
Yeah, most of his damage either comes from his supers or multiple ball formations hitting at once and/or FRC corner strings.
It’s worth it to combo the Devious Curve (421+attack) or the HS-Mad Struggle (air 236HS) for the knockdown, to set more ball formations. Or just combo 2D and cancel into ball formations.
His ball cross-up is rather evil, too. Very hard to block.