^^ get me johnny…
sup btw, long time no see
^^ get me johnny…
sup btw, long time no see
Ahhhh…! It’s Rich, risen from the grave!!
But I do have the complete sprite set for GG, so I might be able to hook you up once I get photoshop back and running.
that necor looks tight, i think it would be easier if you used illustrator
yun
here’s yun in his HK color. took about 6 hours. akuma’s next.
i’m not sure if it would be any faster but i’m not very good with illustrator
Very nice Yun!
Awesome Yun! Great work. Yayness for Akuma. :woot:
Hey Poot? What Dpi are usually working at? And what pixel size are you using. And I’m assuming you’re using the pencil tool right?
i usually work in 200dpi but it’s not necessary. you can go lower. the first ones i did were much lower.
i use the pencil tool for about half of the line work. the other half i use the line tool
Wow, thread’s still going strong. Nice work poot. Are you changing the aspect ratio to compensate for the oblong pixels using in the original sprite? That Makoto looks a bit long. If you stretch the image vertically by %129 it should match what you’d see on screen in-game. I believe that’s the %age Udon is using as well.
On another note, are all these palettized so you can swap out colors? I noticed that Udon has a lot of antialiased edges, and i’m wondering how they’re different color choices are going to work. I’ll trying to keep each color on a separate layer on mine, but the blending and stuff is being a bitch trying to keep it that way. I’m trying to make these as functional as possible within the game.
Anywhoo, cool stuff, which Akuma frame are you going to use?
thanks. i’m not changing the aspect ratio. it doesn’t look stretched out to me. i might be wrong about this but, i heard the reason the sprites looked oblong was because the cps3 would send out pixels as rectangles. the sprites i’ve been working on have square pixels. again, i might be wrong about this.
these are not palettized unfortunately but it’s not impossible to match them up to their other colors. it just takes a long time.
the akuma frame i’m working with next is #19046.
i hope you do some more sprites. i reallllllllly loved the ryu one you posted a while back. i’m interested on how you’ll make other characters:tup:
Akuma
here’s akuma/gouki. this one took a long time, but with the holidays and all, it took a while. next is ramon from king of fighters.
http://img174.imageshack.us/img174/4958/akuma19046tl1.jpg
Awesome job as always, Poot!
i think these would be better if you went the extra mile and took some artistic direction into consideration. simply blowing them up and even copypasting the pallette is not very interesting i think!
Yeah I was expecting more for the advertised Gouki one, but thats only ecause Im a huge fan
i guess i could make a version like that. i’ll try that on a different character though, i’m tired of looking at akuma. maybe with an SNK character like jubei or haoumaru from samurai shodown.
Yayness! Akuma, thanks Poot. :tup: :woot:
^
no problem
As always great job on the Yun and Akuma Pootnannies. I was just wondering if I could put a request in for Slayer.
sure. the next one will be Ramon for kof and when he’s finished i’ll start on slayer. just to make sure, this is slayer from guilty gear right?