Good work so far Providence. I’m not the biggest Morrigan fan but just felt that something needed to be done about that sprite lol. +1 vote for leaving sleeves as is.
ok, here’s adon’s idle animation. gonna add colors soon. took about 8 hours but would’ve been faster if i animated in flash and rasterized the lineart. i’ll be doing that on the next sprite i try to edit
don’t know what you used to make the animated version of ryu, Jashugan, but i used adobe image ready. i don’t really like it. when i saved it to gif format, explorer will display it at the right speed but firefox won’t. i mean, he looks like he’s on crack if i view it on firefox. his animation plays waaaay too fast, but your ryu plays at the correct speed on the same browser
Sex-ay, although one design point i’d like to mention; Morrigans hair is always straight with a flat cut sillouette at the bottom, kinda her signature style.
I actually used a different program to output the gif, and my first sprite (before I edited the post) was running really fast and i didn’t know why.
This is the first one with the correct SFII timing which apparently only runs correctly in IE.
Where the hell in image ready do you set the file to save as an animation? Every time I save a gif it just outputs the first frame. I admit I haven’t screwed around with it THAT much, but honestly, it shouldn’t really be that hard to export as an animation in the first place. Maybe I’m just a bit slow in the head.
Jash; If you use the program I mentioned in the PMs you could make up to 255 colors… If you’re adding more then that you’re nuts. When you save a file it will show you a window where you will go to “Customize” at which time you select 255 colors, optimized median cut (Or a custom color pallet), and Nearest color… You colors might change a bit but it will keep from changing or reducing quality competely.
Oh hey i forgot to mention, i noticed most of you guys are doing HD sprites based off the original sprites without compensating for the oblong shape of the arcade pixels. The newer machines tend to output square pixels (and lests face it, we’re doing this for fun) you might want to consider resizing the old sprites the way they’re doing it for the HD remix before you start your renditions so that the proportions of the character are as close as possible to the original drawing.
I have an action in Photoshop that scales the entire image by 400% (constrained proportions; nearest neighbor) then scale the height by 129% (unconstrained; nearest neighbor).
As much as I hate to ask… I need to know who it is so I can look up some art to know what she’s(?) suppose to look like. (forgive the ? but after bridget know one knows lol)