Hi-Def Sprite thread (first post updated! 1/9)

So now that I’m at home I get a chance to upload that one 3S partial sprite I HD’ified. I magnified 2x then refined everything. The link below is actually an animated gif showing the difference between the original and what I did.

http://img235.imageshack.us/img235/4880/ryuhdyf4.th.gifhttp://img235.imageshack.us/images/thpix.gif

In all honesty… Good or not, without time to focus on a project it will never reach a level of quality “we” as fan appreciate. As you said Jashugan, without Udon we wouldn’t have an excuse to do this. It is a shame though… Oh and if you think Alpha is great until you take the time and actually look at the sprites… But ok I have to give credit… It’s size(and to be honest I don’t see a whole lot wrong with core SFA sprites, but I do see it with Alpha style…I’m guessing I shouldn’t judge on that lol.)… But I sware when you work with it you can feel the artist being pressured to get the product out. So in situations where you would expect something better, you can feel someone there saying"Look we have investors and they want a finished product. I don’t care how it’s finished. I want results by the end of the week!" Ok yeah I’m thinking to much into it lol.

I have a good understanding of what it’s like to work under the corporate thumb. It crushes the dreams of people and their backs are used as a walkway. It’s the reason I never tried to make a career out of art…You either starve or sellout.

Ohh and before I forget: I’m 100% with you(Jash) when it comes to Akuma’s(Gouki’s) size in SF2THD. It’s ridiculous! I know he’s bigger because of the dark hadou but that doesn’t mean he’s a freak. How could you expect to move like Akuma with that bulk? He’s faster than ken…

Someone wanna finish her neck band? lol

cool, you fixed the hands and feet.

You didn’t expect me to leave her like she was?

My thunder in this thread has faded to silence…

Will I have to prove myself once again!?!?!?

meh, maybe later lol.

Good work everyone!

Prove yourself? You’re here for recognition? Shouldn’t you go to a place of employment for that?
At least make some coin lol.

Alright, i had fun this weekend workin’ on this stuff, thought i’d share the progress so far;

There’s alot of clean-up/tweaking and some more secondary animation that needs to be done, but i probably won’t get to it until next weekend.

I noticed he was running pretty fast after i uploaded him, i took the timing data from the SFII sprite that’s on fighters generation. I’ll probably try and slow him down a bit for the final version.

Whoa! Hella cool.

http://i179.photobucket.com/albums/w297/ryuushiro/Ryu_Idle_WIPb.gif

Here you go Jash. Removed the annoying banner for you. Send me a PM and I’ll hook you up with a good animation program.

GDLK!!! looks absolutely amazing! even sf4 with all it’s technical 3D design couldn’t make ryu’s clothes move like that!:rock:

can’t wait to see it finished

wow the ryu gif SF2-Hires was really amazing :rock:

especially how the face is drawn more close to its roots SF2.

All I have to say is WOW… to the Ru animation. Very good job. I really like where it is going.

Which is the damn reason it should be 2D!!!:annoy: It takes time and money to hire good artists… In all honesty 3D modeling is much easier and more cost efficent.

don’t want to derail this thread but it actually is about the same. they both take an incredible amount of time. i think that the public just accepts poorly made 3D visuals a lot more than they do for 2D ones since 3D graphics are still an “effect”.

if you hire a bunch of pixel artists to make a hi-res sprite based fighter it will most definitely be expensive. however, pixel art used for games like sf and guilty gear use such an archaic process that today’s hardware doesn’t require it. i still see that damn process in new games like BlazBlue and KOF12. there are much more efficient techniques that would significantly cut down on costs.

3D is actually similar because of the amount of time it takes to model a character and then rig and animate their models. rigging takes a long time and it is also time consuming for animators to get used to the way it’s been rigged to so they can control their animations more efficiently. there are so many controls at times that it can be a huge headache to deal with.

3D models have come a long way in video games but something that hasn’t really evolved much is clothing. could street fighter 4’s ryu have cool flowing clothes like he did in sf3? yep, but it takes an incredible amount of render time. just like 2D sprites are a bunch of stock animations waiting to get called out by the computer, 3D models are much the same way especially for fighters. nothing is in real time except maybe his head band and that’s why it clips a lot around the back of his head and shoulders. you can see it a lot easier on sf4 chun because instead of animating that cloth thing that hangs down in front of her legs they just put it on her using real time physics and it clips right through her legs most of the time.

so if you want really well done animation in 3D it will cost even more than quality 2D animation. especially the way they did Wario Shake It where they obviously did not create his sprites pixel by pixel.

Dee Jay Maximum

I don’t think it is. The animation (once the models are done) takes less time than it would be to draw the frames, the cost difference would depend on how many different animations you’re having made. I think the cost difference between a 2D SF2 and a 3D SF2 isn’t as big as a 2D Soul Calibur vs 3D Soul Calibur.

That is an amazing animated Ryu. His right arm needs fixing, though.

HO
LY
SHIT!

that Ryu looks amazing. i cant complain one bit about it, its hype

I wasn’t going to say it Poot but… This is what I wanted to say… You can’t compaire hand draw frames 1by1 to a mesh that can be made to move in any way… Cloth can be made to react with a physics engine… 2D will never have this ability. If you want realistic looking with 2D, you have to draw frames for every possibility. With a 3D physics engine your program does all the work while you watch for mistakes and correct accordingly.

Not as cut and dry as that but 2D is going to cost out the nose if you want good work. We aren’t talking pixel either we are talking hand drawn (CG even) frames, 1 by 1 for all the character movement. There is no need to work with pixels considering the consoles that exist today or the boards arcade machines are using…

I’ll have some work up soon but I’ve had to play “Doctor” with my computer… I hate cheap companies that don’t give you enough cable to hook stuff into your computer.