Man i can’t seem to be able to get the PJFC Ex attacks to work.
I’m practicing on a training dummy with Grabs turbo’d and it manages to grab me out of my Ex Oroshi and Kara every time.
I’m having a great deal of trouble gettin the practice down and i posted a question regarding it in the zangief thread, still awaiting a reply. I have gotten it to work a couple times… maybe 20 out of 200-250 First page here: http://www.shoryuken.com/showthread.php?t=202523
Ultradavid touches on how to do it with gief, maybe it can help. Hopefully they will respond to my questions and maybe find an easier way to do it.
Hopefully someone else could reconfirm or debunk this. (I don’t know if this has been tested yet anyway).
After doing a meaty Oroshi (ex. Sweep > Dash > MP Oroshi) and the opponent was able to block this (our you yourself expected the block), you can immediately do FADC > LK Karakusa.
The enemy can’t jab and throw you out of it. Only backdash or do an invulnerability move (ex Shoryuken).
Tested it on Ryu on a human opponent. I think I’m right because he has able to hit me with Shoyuken all the time with this.
Yo guys. Awesome thread! Just wanted to share some untechable knockdown mixup shenanigans I’ve been having some success with:
Sweep > Dash in > Meaty MP Oroshi > Follow up
Sweep > LP Kara-Oroshi Feint (if at max range, Kara-Hayate Cancel x2 instead) > HP Kara-Karakusa
Sweep > HP Kara-Oroshi Feint > Block / Kara Throw / Punish Backdash with EX-Hayate (character dependant?) / Punish Jump Back with dash in > Kara EX-Fukiage (<- doesn’t seem to work particularly well, but occasionally it will hit clean)
Sweep > whiff f.LK > Meaty HP Oroshi
HP Oroshi > whiff LP Oroshi > Meaty MP Oroshi > Follow up
HP Oroshi > whiff f.LK > LP Oroshi Feint > EX Karakusa / IA Tsurugi
HP Oroshi > whiff f.LK > Ground Crossup w/ f.HK > HP Kara-Karakusa
EX Oroshi > Hold up > Meaty MP Oroshi when you hit the ground > Follow up
EX Oroshi > whiff cr.LK > LP Oroshi Feint > HP Kara-Karakusa
EX Oroshi > Kara-Hayate Cancel > LP Oroshi Feint > HP Karakusa / EX Kara-Karakusa
EX Oroshi > whiff LP Oroshi > Kara-Hayate Cancel (only if the EX Oroshi was done from max range) > Kara Throw
Back Throw > Dash in > Ground Crossup w/ f.HK > HP Kara-Karakusa
The whiffs are for timing or spacing purposes. If you time the Oroshi feints correctly, you should be safe from all reversals. Once your opponent realizes this and stops trying to throw them out, you can adjust the timing slightly so the feint becomes a meaty, which will stuff their random pokes and attempts to jump out (and if they block or backdash, you’re still safe). If they they like to backdash out, you can throw out f.HP to catch them (and if they block, you’re safe because it pushes them so far away). The timing on all these setups seems pretty consistent across the board, but there are some quirks (like meaty Oroshi’s on Blanka have to be delayed slightly longer than normal for example). And I haven’t had the time to test all of them on every single character. Damn finals week! :crybaby:
Don’t know if anyone else will find these useful, but like I said I’ve been testing them in the field and they seem to work pretty well as long as you keep switching it up. :bgrin:
I’m lovin how safe U2 is now. If you smell a DP coming, switch it to short range > dash> punish. Great for mind games if you’ve got the match in hand and feel like wasting an ultra.
Yeah, basically activate it so the last possible active frames of the move hit so you get the most possible frame advantage. Easy way to do it is sweep the dash forward, medium oroshi, ultra. You don’t need to time it or anything. It’s great.