"Hey man, you're guessing wrong!" Makoto's Tips and Tricks Thread

EX seisumo and TK beats it.

And no, its not unblockable. She can block by pushing down+forward. (nobody will do this tough xD)

lol true, seems like a good gimmick to go once in a match. BTw vryu you know any safe setups vs viper that arent safe jumps?

Okay , since I’m absolutely positive now that my “trick” works almost 90% of the time I am gonna share it with you , it’s nothing special but it’s so stupid that it’s actually smart , if you are in range of 3 medium punches on the 3rd one do EX Hayate … hits 90% of the time , i dont know why… but it does lol … yesterday I was doing it all day to all sorts of players , worked atleast 2 times against each and every one of them and I’m also talking about standing medium punch … so you do 3x st MP and on the third one EX hayate (or medium which I think because of the distance might not be punishable , im not sure though)

EDIT: @Diveman against viper I usually go for f+mp a lot , she cant do anything , also on her wake up I think st MP is golden

i dont understand.
stMP*3 -> EX hayate is 4 hits anyway. That’s normal that it hits. lol

No lol , I ment on block , you always get a counterhit against players who ATLEAST crouch tech , god damn do you think I’m THAT stupid ? xD

Think i found something useful! okay so cr mp cancel into lk cancel karakusa!
like cr mp cancel around like max range not fully max range will whiff on some characters
Works really well on block abit harder on hit
I think its the safer option then dashing and karakusa…:smiley:
What do you guys think ?

you can do karakusa -> stHP -> hayate

edit:
yeah, I’m a bitch sometimes. lol

I’ve been using Karakusa -> f+LP xx LP Hayate. What is this new technology!?!?!?

how do I kara EX up punch ( i dont remember what the move is called please dont hurt me.)

6236+LK~PP. The timing isn’t strict, you have something like 6 frames or something to press PP after the f+LK.

Link is Broken

LK kara whiffs, maybe you meant extended by LK since its cancellable? I use MK

Not sure if I have misread this :l

After a blockstun, opponent cannot be grabbed for 2 frames.

So, doesnt this mean a perfect lk karakusa would whiff?
Should I stick to Mk karakusa now?

mk Karakusa is only 1f slower than lk so it will work perfectly after fa2

That advice was written in SUPER.

Because her dash is 1f faster in AE than SUPER, we compensate for this frame by using MK Karakusa instead of LK.

Can they throw you , or will the karakusa land ?

If timed perfectly, the opponent can do nothing but throw-invincible moves, backdashes, or jumping.

^^ this. In fact. FA2>dash>MK karakusa has the exact same properties as blockakusa.

Should put that to a better use then … didn’t think about it … usually if THEY try to hit me with an FA they pay for it big time lol , didnt know I can attack AND land a karakusa

EDIT: not gonna help on the VRyu matchup though lol

Nope. Vryu is still top tier. Still waiting on RM’s writeup :stuck_out_tongue: