@eternal I’m hoping I can pick your brain here for a second. I’m sitting here trying to look over some Frame-Data but I’m coming up a little short on the technical aspect and I’m hoping you can help. I’m trying to figure out the FADC Advanatage/Disadvantage on Codys move set. So the most direct question is; given all the available Frame-Data numbers is it possible to calculate FADC data as well? or do you need something more…?
So I’ll present to you an example.
Cody - LP Criminal Upper. It’s Knockdown on hit and (-4) On Block. I heard that if you FADC Forward that Cody is at (-1). I’m reading all the Frame Data trying to figure out how to calculate these numbers but I believe I’m missing some kind of information since I’m not coming up with anything that seems close to what people are concluding it to.
All I can seem to calculate is the On Block Advantage and I’m not 100% sure I’m even doing that right, but I seem to come to the right numbers. I’m going off the USF4 Bible. My process is to add Start-Up/Active frames which is 30F and then subtract the Recovery Frames (22) to give me a total of 8F. The Bible says they add 1F for start up and I, to my knowledge, there is 3F of Hit-Stun. So I then take 8F minus that 4F and come up with 4. Which is Cody’s On Block Advantage.
I did these calculations across every Criminal Upper and came up with the proper numbers. Now, I can’t for the life of me figure out how to calculate any FADC numbers. I feel like I’m being dumb and over looking something… but there might be some kind of voodoo that isn’t public knowledge that I may be missing.
My process so far is to take the start up of 13F, adding 1F for the first active frame, then since the FADC cancels everything after that I then add Codys total dash frames being 18F, totaling 32F. I honestly don’t know what to do from there…
Any help would be greatly appreciated. Any help from anyone. Thanks in advance.