LK Ruffian, Dash, Dash, Crack kick. Beats throws. Including Zangief Ultra.
Made a very basic Cody Combo video. Was playing around with the YouTube feature for USFIV. Came out pretty good I guess for my first video I think - https://www.youtube.com/watch?v=rerJMjs-KPY
I’ll probably do some more advanced stuff or maybe a Poison one soon.
Cody vs Guile : When Cody does a back throw and you attempt to do a safe jump; If Guile does delayed wake up you pop up on the other side of him. Great stuff right there.
@Ramma Nice work on that combo video my friend.
found a cross-up jf.HP set-up on Hugo.
Ex ruffian > cls.mk > cr.lk > jf.hp.
Similar to the Balrog unblockable with j.hk
I think you have to delay the cs.mk a split second, you’ll understand when you guys try it.
Remember if they block the cross up immediately back dash otherwise Hugo can scoop you while you recover since the j.hp hits Hugo’s head.
So far Hugo cannot crouch, ex lariat, ex meat squasher or ex back breaker.
Edit: if they try to mash dash forward they’ll get hit. If they mash backdash you can follow up with whatever you want.
Damn man not one but two normals to time and a possible mandatory pause?
Im gonna check it out later.
Long time no see/play man lol
Forgot to re-add you on my new account then i purged my new account. Send me a pm if your down to play sometime. Been a while since i was watching you and Ramma duke it out in a cody menage a trois
My info is in my sig
Btw guys, we need new setups on all the characters against whom Cody slides over to the other side after Ex Ruffian Kick.
Gouken unblockable;
After ex ruffian > cls.hk > st.lp > jf.hp
the ways out are dwu, ex counter and crouch. If you notice they keep crouching for whatever reason. Use j.mk to hit their crouch. With j.mk the ways out for Gouken are a well timed low short, ex counter & dwu.
@mapleleafs791 I always use my phone for srk so I don’t see sigs. Feel free to add me though!
Awesome Seikano I’m gonna add that one to the notes I’ll be sharing soon.
Saw this video on Eventhubs and it looks pretty neat. Talks about meaty cr. mk combos.
That’s really sick, I bet you can react to technical off the ex ruffian and delay the slide too!
Gonna be very good against balrog, bison and viper I think, I gotta test some OS’s with it.
more on the meaty cr.MK setup, I found another setup for it:
cl.MP>cr.MP>MK ruffian. Dash>(wait a sec)cr.MK
if they quick rise it’s a free meaty. Though you have to wait about a milisecond after Cody’s dash ends then do cr.MK for it to connect.
anything > LK ruffian. crack kick>(wait a moment)cr.MK
i’ll try to get vids up on this tomorrow after work hopefully. The first one is actually pretty useful considering how quickly people quick rise after MK ruffian.
EDIT: Just a heads up, the meaty setup off MK ruffian seems to not work on Poison midscreen. Guess her hurtbox is too small.
You can do a fake meaty to bait dps or the recovery of cr. MK is too big?
If anyone can find frame perfect true meaty setups im so down for trying it. i’m just hesitant as without a perfect meaty linking into cr lp is a 1 frame link and hit confirming a cr mk into cr lk xx CU is waaay harder than hitconfirming a f+mp. plus the idea that if you hit the setup perfect it wiffs makes me say “eh.”
I love the idea dont get me wrong. just knowing that, for example, ex ruffian, dash, neutral jump, cr mk wiffs if frame perfect is a buzzkill as i would rather go for the 4 safejump setup.
Im gonna hunt for some setups myself later once i figure some other things out first.
my main gripe with meatys in this game are that there’s not many true meaty setups. This one looks like another that isn’t really a “meaty” on the whole cast but will work if they don’t block/fuck up reversal/do something that isn’t invincible frame one.
they’re nice just don’t rely on them too heavily.
Way too long, crMK recovery is 13F + active frames of 7F meaning it’s up to 20F depending on how you time it. 13F though is too long period. Actually if the opponent performed a DWU on a hard knockdown crMK meaty attempt then unless you got it FRAME PERFECT you can be thrown out of the recovery. (11F DWU vs 14F recovery at minimum = 3F where you are still in recovery and opponent can punish)
Is it me, or does Cody’s CU send Decapre higher in the air than other characters?
it was pointed out somewhere (I thought here) that derpcapre getting hit by CU is…different.
Honestly, I figured it would be I just didn’t see it nor could I find anything on it. I don’t know what causes it, but I was curious if there was someway to take advantage of it.
If you throw L.CU you can follow up with EX CU midscreen! lol
You can do that on a bunch of character if you kara EX CU using farMK/HK >.>