Can’t say you suck Tomo lol. I’ve never seen you play, for all we know, you could be the 'Coon master!
But seriously though, RR’s really hard to use, just 'cause he’s so quirky. It’s gonna take a while before he gets mastered. Isn’t helping there’s so few of us, I have no idea what I’m working with when it comes to RR, other than coming up with crap combos lol, and RR media in general’s quite scarce. I don’t have recording equipment to get my matches out there for critique, which is really hurting my progress amongst other things, like sucking at this game(I’m REALLY bad.)
Yet, I really do have high hopes for this char. I dunno why, but I think he’s definitely got potential and is very fun. Now that I have a good starting team with him, I’ll start using him more often.
Here I go, jumping on the bandwagon. Wheeeee.
It looks like RR might be the answer to my character crisis in my Vergil/x/Frank team. I needed a character who has an assist that allows Vergil to do a hard tag combo to Frank, DHCs well, and also has a backup way to level Frank in case Vergil fails. Log trap works well for the first part (I was worried about not getting to 50 hits if I waste the wall bounce, but it’s not a problem), he has a very damaging DHC, and you can whiff a DHC from him to Frank to get a free level 4 as well.
…of course, I still need to actually learn how to play him. This is going to be an interesting couple of weeks.
That actually sounds like a really good team haha. RR and Frank are BFFs, very sufficiently. Vergil will cover a lot of RR’s weaknesses in a way as well as offering good DHCs for him. Boulder loop into Sword loop may be possible if you can land the Mad Hopper mid-loop.
I think so far, Valdi in the video thread has the best raccoon. I’m running that team now and it’s really fun. Such low HP though.
tomo - And I’m not very creative either I take what I get and play around with it. Hopefully I can get us some rep at WNF, if I don’t get blown up from BS Dormammu incoming crossup. Good thing is, RR ducks under Dark Matter XD.
I have tried to play the Raccoon when this game first released, I wouldn’t work out what to do with the character at that point. I tried to pick him up again sometime ago, I thought with the increased skill level I could make something out of the character, but I couldn’t:(
At the moment the team I am playing the Raccoon in is Nova(b), RR(y), Magneto(a), I can’t seem to land a hit or maintain pressure with RR. Its limbs are so short I couldn’t even convert off Magneto’s beam assist, having to work hard to get in one push block and I am miles away again…also its zoning is pretty sub par. The grounded trap doesn’t seem to have much use in the neutral game, especially they disappear if you hit them or RR. So in short what is the general game plan of this character, and how does it achieve it?
Personally I don’t really want to change the team because I really like Magneto and Nova, but I feel RR is useless on point without a proper lock down assist.
I started playing RR on release too, and I had the same problem. I thought my skill level was too low for this character. Now, I feel like I understand him more, and I can put him into teams, but I’m not creative enough to think of a team to put him in.
For Raccoon + Mag assist, I’m not sure if it helps him much. However, you can always do the call Magneto + teleport behind like what a lot of Dorm / Mag users do. It should give you enough time to f+H or just straight up launch.
The way I’ve been playing is to run away for a bit, see if they’ll fall for logs, net traps, shrapnels, anything that if they touch, I can hit a combo with. Then if they don’t bite I got in with an assist + teleport, and convert that way. For me, he’s more of a hit / run character rather than a straight up rush down. He does have options for that, if they don’t push block. So it’s also good to learn. Lock them down with Ammy assist, put a boulder under them then dash back in and high/low them.
Mags would be a fantastic anchor for RR, you can ask question about that stuff in the team thread if you want.
I play RR as a hit and run character like you are describing, but don’t get too cozy around your traps. You can’t just turtle in place, (unless you have a Mad Hopper down, haha) you will get yourself killed just standing there. If you want to play hit and run, get VERY used to converting from the j.S rom, because you are going to be using it a LOT. Unfortunately the only reliable assistless/meterless way to deal with airborne opponents as rocket is to be in the air before them throwing j.S around like a madman and rocket skates cancelling them as you’ve probably seen RR players do (or done yourself). You can also go for air throws, RR has a pretty fantastic one and it’s easy enough to convert off of with falling spitfire L > land wild ripper.
Also RR is pretty good at negating pushblock with assists backing him up, get used to proper rocket skate and wild ripper use and you can stay in your opponents face once you get in. You definitely have the right idea with the Ammy assist, but you do realise you should ALWAYS go for the low right? You are creating a high/low unblockable with the boulder trap, (it hits overhead) any time you get your opponent blocking that cold star, make them regret it.
You will probably struggle a little bit with airborne opponents (as most RR do) because you don’t have an anti air assist, but the team sounds very solid for a lockdown/passive aggressive game plan.
(super jump j.S > rocket skates either down or down forward > j.S) x N
N = 2 if you want to confirm haha, you have to delay various amounts of time depending on how high you hit them at first.
Relying on people randomly getting hit by logs isn’t going to do too well. It’s great on point to discourage air dashers. As an assist you can get deadly left/right mixups if you use a character that’s good for it… probably not Nova and not really Magneto, otherwise use it to set up something with your point char, best not to do it the other way around. You could try assist + super jump, magnetic blast I guess but it probably won’t achieve much. You can probably use it to make Nova strings including overheads safer.
There is a chance I might drop Nova, in favour of someone that works well with RR and Magneto, but there isn’t that many other characters that I like or want to play that can do it. I think Magnetic Blast spam and log trap assist work really well to annoy people and if they get hit by neither I could convert into a full combo. But I struggled to figure out what to do with it with Nova if my opponents know how to block high.
Well RR is a setup character, i like to use him as anti-teleport cuz of all his traps. I use 2 teams with and he plays diff roles in each the first one is Strider/Thor or Skrull/RR, on this team i use his log to get in with Thor and mix up with Strider. With Skrull i condition my rival to be afraid of the log and punish with Skrulls long range command when they think im going to use it and with RR Spit fire assist it keeps opponents in block stun for an easy over head with Skrull, I almost feel cheap when i use that tactic and its great for strider instant over heads too, dont neglect this assist. Hes a great anchor cuz with a lot of meter he can keep throwing down mad hopper traps to keep teleporters out. His bear trap catches opponents with IAD like Dante and C.viper also tri-jumpers like storm and mags just make sure you have some space cuz it has 23 frames of start up. On my second team RR/C.Viper or Dead Pool/Mags or Sent hes point this team it set up to take advantage of his instant over heat and his tunnel rat and unblockables with viper and dead pool since she has one of the only high hitting assists and he has one of the only low hitting ones. Mags and sent are there to give me time to use the tunnel rat and provide lock down for viper and dead pool.Tips: The last Bullet in RR hyper puts your opponent in a slow spinning state enough time DHC into someone else( experiment with this, there are still characters that can abuse the DHC glitch like TRON and THOR) and also X-Factor and hard tag your partner in dash or wave dash in to continue the assault to pick up the damage RR lacks!
-Shrapnel trap has 1 hit of armor and also use this on an waking opponent to lock them down if the dont push block go for an IOH
-Use R Skates low to the ground to get an IOH with S also use R Skates to dash away after you lay a trap
-Always try to have an oil bomb fire puddle on the ground lay a trap and stay in it this is a good tactic for aggressive players and those who like to super jump in cuz they wont even see it. Use tunnel rat to go underground so they can land in the fire puddle reemerge and go for an IOH if they dont push block, if you reemerge and the puddle go’s away your opponent will have the frame advantage so cancel into the mad hopper hype then you have the frame advantage on block so go for an IOH to stay safe or set a shrapnel trap then use R Skates to get away from it to stay safe.
heres a good video to watch to give you an idea on his mix ups hope, I hope i helped. [media=youtube]hLnMYbKxcd8[/media]
Well I was going to ask if people knew how to boulder loop midscreen but guess other people are looking for it as well. How about this, how does Rocket convert a grab into a combo without assists?
Working on new combos for this sexy beast (I’d take his log anytime), involving oil bombs midscreen and stuff with his j.S jump cancel glitch. I think he’s the only one who can make use of it really well.
[media=youtube]uEfq2D9c46k[/media]
Around 2:48 here. Though this was in the corner it does work midscreen.
Hoping to find some that do more damage than what he can right now midscreen.