He's down-right Fierce!: Ryu Thread Reloaded

He has a new hyper (1 bar, berserk charge input) it buffs his other hypers. Also his specials are chargeable and have different properties when charged.

That’s most probably his Skinkuu Tatsumaki while in Denjin (power up) mode. His hypers get new effects when powered up, that’s why his Shinkuu Hadoken ricochets in one of those videos. I’d like to get more information about his general gameplay when he’s in Denjin mode, though, as I’ve heard it’s increasing both his damage and speed. Best change, however, is his overhead being cancellable into Specials and S - that’s so gdlk!

As I’ve stated twice before, I would’ve been happy with simply just a faster Hadouken projectile to promote Ryu into a more zoning type character. However all of these beefy upgrades does put a smile on my face. In all of Ryu’s existence within the Marvel vs SF going all the way to XvsSF onward, I’ve never ever seen such huge improvements for Ryu as a character going from one game to the next. He usually almost stays the same with a few tweaks.

With these significant improvements, look forward to seeing a ton more of Ryu bandwagons that will ultimately join the Shoto Party of the Poster Boy simply because of this. His taunt or whatever that allows him to make his damage more powerful, and he can then be tagged out to utilize it as an assist in my mind is huge. Invisible Hadouken with charge, I think this can either be entirely situational, or extremely effective, but it would need to depend purely upon one thing, and that is how long is the charge in order to achieve this affect. Charging Shoryuken? How do you make that effective? My assumption at this point is probably only within corner situations, or with the effective wall bounce, outside of that I can’t really think of anything else.

Bouncing Shinkuu-Hadouken, are you kidding me? This will directly make avoiding this Super that much more difficult, and obviously its effectiveness goes up greatly. XF while airborne, lmao, Ryu will benefit greatly from this as well. If everything remains the same as they are until release, I’m expecting to see Ryu moving a Tier Spot up easily, there’s just no way he’ll be sitting where he’s at with all of the improvements he’s obtained.

Ryu is already I higher tier char in mvc people aren’t using him correctly. With ryu you need to utilize fuzzy guard set ups with his 20+ on block tatsu to get instant overheads. You also need to push block bait with hadoukens during your block strings. A lot of top players and scrubs like to hold up forward or dash up A after pushblockong so you hit confirm the hadouken into a shinku. With these upgrades more ppl will start using him and realized how wrong they were about ryu.

As for the updgrades did any body notice how fast and how long his dashes are now? Didn’t see that on any list. I feel like that was his most important buff. The rest looks like stylish/gummicky stuff that won’t really help during high level matches.(besides overhead being cancelable obviously)

I’m wondering how his assists are gonna be in Denjin mode. Maybe his Shoryu will be supreme AAA? Maybe his Tatsu will be like Akuma’s old Tatsu? (it always bugged me that Akuma was a better point character *and *had a better assist than Ryu).

A few notes from what I’ve tried with him:

The all chargeable inputs are done by doing the motion + S. They automatically charge up. His charge SRK looks awesome when you get a clean hit. Yes, Ryu’s Chargable Hadoken causes a wallbounce on a successful hit. However these are still blockable and you can react to them.

The only problem is you’ll either need assists or have smart baiting tactics to land the hit. I’m wondering how they’re going to make it work though. Would be fantastic if they made the SRK unblockable considering the chargeup time, but that might be asking for too much…

Ryu generally moves faster. Although he still can’t cancel into a move mid-dash, his dash speed and recovery has been improved. It’s MUCH easier to pull off midscreen wall bounce combos. Ryu’s mobility on the ground is greatly improved. I’m concerned about accidental cancels into his Power-Up Hyper instead of a wavedash though. Still, good execution can work around this.

I think Ryu’s power-up Hyper is called ‘Denjin Mode’. It only lasts for about 5-6 real time seconds, but like previously stated, it’s a general powerup to everything Ryu does. I couldn’t check for the damage and overall property changes while in Denjin mode.

If it lasted maybe around 3-4 extra real time seconds, it would be much easier to incorporate it into combos. Being to cancel into Denjin mode might help in more combo creation (i.e., combo, Denjin mode, continue combo, super, or something like Combo, Denjin mode, combo, Hyper, X-Factor, Denjin, combo, Hyper.).

In Denjin mode, doing a Shinku Hadoken covers nearly covers the full screenspace due to it bouncing off the wall. That being said, while in Denjin Mode you lose the ability to aim the Shinku Hadoken (Meaning you also lose the straight up and OTG capable aerial Shinku), but you trade off with covering an extensive amount of space.

Shinku Tatsumaki I wasn’t able to land a hit with. But it looks ridiculously awesome! A tornado forms around Ryu’s Tastu with small lighting bolts around the screen for effect. I believe it also causes wall bounce, but I couldn’t confirm it as I whiffed.

Thinking now, I didn’t test if Ryu is still helpless after whiffing a M/H Tatsu in the air. I hope you can do another move/block after whiffing an aerial Tatsu instead of burning a Shinku Hadoken for it.

Hope this info helped.

Does anyone know if he has a powerd up shin shoryuken then as well? Anyway to be honest this denjin mode doesn’t sound that great super wise. 5-6 seconds is pretty minimal just to be able to then have to have another super to use a …well better version of it. Plus the whole idea of using it as a assist still seems pretty risky… Im sure in the end you can get some cool combos with it but dunno how useful this is sounding realistically. Although how fast is the start up/recovery of this switch? Im thinking it might be more useful just to do a combo with period… Say combo to special, denjin mode jump in or dash in to another combo? Kinda like a RC basically. Or even say after a DP etc to cancle your special make it safe then continue wtih pressure. That kinda idea…

Bummed about his dash being better. I think it was cooler that his thrust kick combos took more timing. Meh… I also hope dash being better doesn’t mean he loses the wave dash bug with his specials to have no recovery.

And yea still hopeing he has a diff shin shoryuken in denjin mode. Maybe even the Mugen evil ryu one with lighting and the screen shaking with the aura begining to lift from the ground ha.

Shin Srk apparently does more damage while in Denjin but the animation is the same.

I made a request to the Producers while at EVO to make it more over the top, hope they listen.

Visually, Shin Shoryuken is basically the same in Denjin mode, but Ryu’s eyes will be glowing white and he’ll have a blueish aura behind him.

As far as Denjin mode is concerned, I get the impression one of the functions is to use it to cancel your moves, whether for combo or defensive purposes. I don’t know how safe it is to use it though.

And I personally hope they didn’t.

One of my favourite things about Ryu in Marvel is his 'character. He’s the ordinary man type, the guy who wins through hard work and a heap of willpower rather than a bunch of superpowers. Making him over-the-top, even if it does solve his balance issue, is something I hope they can avoid doing. There are many paths to the one destination, after all.

Forgot to add another obvious mention:

Standing overhead M can is cancelable into S or a Hyper. Forgot to experiment if it was special move cancelable into Donkey kick or the like.

After reviewing some UMvC3 vids I’m starting to be a bit more confused on how the Ryu’s Powered up Shinku functions. While it does bounce off walls and covers generally more screenspace, I don’t fully understand how it bounces or what direction the beam bounces off to. I’m also uncertain about what affects the beam’s trajectory if you land a hit with it.

I hope those who make it to Gamescon/New York Fight Night find some new stuff though!

Question Denjin Shinku Hadokoen (DSH): Can you hit someone twice using the bounce?

For instance, say you’re comboing a large character like Dormammu, Hulk, etc. You DSH and hit. If all the angles line up, could the DSH hit again after the bounce?

Seth Killian via Twitter:

OMG :open_mouth:

Dude, I was wondering about this as well. It’s like your typical Ryu launcher, but the Shinku at the end getting an increased damage output from the bounced Shinku. Hopefully, this is the case. The only thing I’m worried about, though, is that Denjin looks like it has a short time, so being able to land that in time might be hard unless you go off a Team Aerial Combo.

Copy pasting from this website: http://www.thenobleeskimo.com/umvc3skill.html

The Noble Eskimo: Ryu’s assist, the new power-up hyper, does it affect assist similar to Hsien-Ko?

Seth Killian: That’s still TBD right now. Not right now.

TNE: So how about his rapid hadokens? I hear he has rapid hadokens in this one.

S-kill: Yes, so, he’s got two new hadokens… well he’s got the new Shinku Hadoken which [happens] in his powered-up mode. If you throw a fireball with Special, it’s one little anemic fireball that doesn’t look that great, but if you hold down the special button [for a moment], it powers up to a hypersonic fireball that you don’t even see, but if it hits, it’ll explode on you and you bounce off the wall and can combo after that. If you throw the anemic fireball and just mash special, you’ll get a stream of anemic fireballs.

TNE: So would you say Ryu is going to be more of a contender in this one than the last one?

S-kill: For sure. He’s got a new special too, a new Shoryuken. If you do a Special Shoryuken, it gives him a powered-up, special Shoryuken which launches and throws up a little almost projectile-thing like Dr. Doom’s.

TNE: Can you combo afterwards?

S-kill: Well, in Marvel, you can always combo after everything.

TNE: But it’s not designed to combo afterwards?

S-kill: No, not exactly. It’s just basically a more powerful Shoryuken. Shoryuken got beat by a lot of things in Marvel 3, so we decided to give Ryu at least one “real” Shoryuken.

Booooooooo

i played a few games at PAX with ryu. i never really used him in mvc3, so bare with me.

his multi fireball (qcf+ssssss) doesnt reach full screen. it was getting ate up by task masters arrows =(. really good for hit confirming into supers and what not though. his hurricane kick super while in denjin mode has HUGE range. i honestly didnt pay attention if it vacuumed the opponent in. and i was NOT able to cancel his air tatsu into anything. also, his assists didnt deem stronger if you tagged him out while in denjin mode. 6 seconds is way too short considering how long dante/wolverine/hsienko/morrigan get to keep their buffs. and with their buffs, the changes are far more noticeable besides ryu’s hypers getting crazy. exploding fireball (qcf+s(hold)) was working really well with dr. stranges bolts of ballsack assist since it lasts pretty long. but the charge time can get you killed. also, shinsho doesnt not look any different (as stated above) and with the UI changes, its hard to see what kind of damage it does compared to vanilla. i tried using morrigan for an assist to keep ryu in denjin mode, but in the current build it seems like you need 2 bars to do decent stuff (combo into denjin combo to super or dhc-ing into ryu)

Thanks for the information, man! I have a few questions. Did he seem faster overall? Did they change anything with his normal fireballs? His light fireball still reaches full-screen right? Did any of his moves feel any different priority or speed wise like J.L Tatsu?

That’s too bad that air tatsu cannot be cancelled into anything. I guess they took that out. I’m happy about comboable overhead and (hopefully) faster speed. Everything else looks pretty meh.

the word is the air hurricane can only be cancelled when connecting? i was mostily in denjin most when i played him, and i didnt really use him in vanilla so i cant say if hes faster or not. im pretty sure his regular fireballs go full screen still. the PAX videos are up if you guys want to see them. i think most of the ryu stuff is me, but like i said, i never used him in mvc3. theres also hawkeye, nemesis, strange footage as well

http://www.youtube.com/user/TeamKhaosSlash