Some more conclusive info after testing and a few surprises…
for one… 1234 should be right out no matter what you do…
starting from launch…
1234, blade xx butterflies 55-69 dmg (64 average)…
blade xx butterflies 65 - 75 dmg (70 average)…
1234, lk. blade xx psi thrust 55 - 70 dmg (65 average)…
lk. blade xx psi thrust 68 - 77 dmg (72 average)…
The sj.normals scale like crap and lower your dmg the more you stick in… rather than raise it. Instead replace them with extra hits from your psi blade by mashing it to max and then canceling to super. In a situation where you don’t plan on DHCing… lk.blade mashed max hits xx psi thrust out dmgs butterflies… and will carry them to the corner in the process. No matter where you land it from. It is however harder to land.
Either way tho it looks like skipping out on as many normals as possible in favor of doing launch, blade xx super is the way to go… whichever super you use. Tho in the corner you can do launch, up+hk x 3, blade xx super… as the hk’s scale better.
Bear in mind while you do this that only lk.blade will let you xx to thrust… and you need to mash max hits on it. Easy but gotta learn the timing.
>>Edit<<
I just did 51 dmg by doing launch, sj.blade mashed to max… no normals or supers even added. If that tells you the effect of using mashed blade over normals.
Yea even sticking in all the hits I could: lp, cr.lk, mp, cr.mk, cr.fp(launcher), sj.lp, sj.lp, sj.lp, double jump, sj.lp, sj.lp, sj.lp, triplejump, sj.lp, sj.lk, sj.mp, sj.mk, u+hk (2 hits) xx max mashed hk. blade xx butterflies… it wasn’t as much dmg as some of the above stuff.