Just some stuff i’ve been using. he has lots of options but this is what i’ve personally been using. Most of this stuff is very basic but decent damage and useage. I’ll also explain why I use certain moves/sequences over other options.
Zoning
-From full screen, :h: Shocking pink, :l: voomerang (charge full). the voomerang will hit the bomb and both will hit around full screen.
-Jump back
voomerang has a good hitbox
slow combo
-:s:, super jump towards, j.
, j.
, j.:h:, :l: red hot kick,
red hot kick, :h: red hot kick, j.
, j.:h:, :h: red hot kick, j.
, j.:h:, :h: red hot kick, Viewtiful god hand, repeat-a-gogo baby ~490 damage
I go for the Viewtiful god hand reset because even if I finish with a Air red hot kick into desperado, it will only add about 50 damage.
bread and butter
Instant air dash, j.:s:, c.
, c.:h:, :s:, jump, j.
. j.:h:, double jump, j.
, j.:h:, triple jump, j.
, j.:h:, FINISHER
Finisher’s
- :s: = ground slam ~265
-
red hot kick,
red hot kick = ~329
-
red hot kick,
red hot kick, desperado = ~487
**
Reasons**
-Instant air dash j.:s: is very good. It hits fast. Can cross up. 3 hits. hits overhead. good hit box.
-I only use j.
,j.:h: because on smaller characters, j.
, j.
, j.:h: will miss. On average size characters you can use 1 or 2 j.
, j.
, j.:h:.
-Why no air joe? I dont actually understand air joe combos yet. It depends on where the opponent is, relative to where you are in the air. And this depends on what hits you use, how many jumps you’ve used, and which air joe you can actually use.
-c.
, c.:h:, :s:. since i’m using instant air dash j.:s: to get in, sometimes it will do 1 or 2 hits and not the full 3 hits. If it only does 1 or 2 hits, c.
,
, :h:, won’t hit because of the distant you are after instant air dash j.:s:.