This is my particular combination that I can enter a Street Figther 30th attract mode, but cant go beyond the attract mode.
Arcade Mode in at least SF2NC (haven’t tested others)
Wii U/Switch Game Cube adapter, with the black USB plugged in.
A PS2-> GC dongle adpater
Any Playstaiotn 2 stick
There are 2 man problems
there is no PS2->Switch direct dongle adapter
the button that maps to “start game” is both not curently mapped to any button AND the 'Start Credit" button is unchageable.
I know you can’t do “double translations”, hence why I’m planing to change from a right-stick-modded Street Fighter 15th PS2/OXbox reaching the systems with 2 chained dongles. But because the Switch can read the Wii U’s Game Cube controller as a native Switch Pro controller (minus a few buttons, because the Gamecube controller has 2 sticks, 1 d-pad and 7 buttons + Start) it only counts as one translation PS2-> GC.
The easiest solution is for Capcom to release a patch for PS3 Xbox One, Switch, ad Steam where the “Start Credit” button ca be remappable.
If the joystick can finally be remapped to right-stick with a unmodded stick at the game level (even though any modern joystick other that the SF15 will have contour problems with right-stick mapping by turning the joystick 180 degrees, and even with a SF15, some people would find an American rectangular 2 rows of 4 arrangement “wrongly contoured”, also )
The easiest solution is to have the “Strat credit” button be remappable to anything but (on Gamecube and PS2) Start.
Doesn’t SF30 only let you use 6 buttons anyway, just like the arcade versions? Thankfully, even button-left mode, I can press 3P and 3K most of the time. I occasionally misfire, but it beats frequent joystick execution errors.
Game Cube has 7 buttons other than Start. Why lock “Start Credit” away from the main buttons, if some games use the 7th button for more than just decoy presses? Why lock “Start Credit” on a non-existent button for some people.
I have one of these sticks. I love it. I’m not sure if I’m understanding what you mean exactly, but have you thought about just doing a pad hack on those Pokken controllers? They’re really cheap now, made by Hori so it should be easy to do and work with any game on the switch. That might be the least bad solution.
The problem is that I prefer a) a fight stick, that’s b) right-sticked. and c) I’m not very electronically “tinkerish”. I’m hiring someone to help me.
The best example of a normal stick modded for right-handing is the Street Fighter 15th. I also have a PS2-> GC adapter, and a Wii U / Switch Game Cube controller adapter.
I have a few other adapters, like ones from PS2 to all these: Dreamcast, Xbox 360, Wii Classic, PS3, and Xbox One.
If you “double translate”, the joystick will eventually fail. I need something that goes from PS2-> Switch The only reason PS2-> GC-> Switch works is beause the Switch recognizes the Game Cube naturally as a first party feature.
Now my dream joystick is being worked on by a friend, and it can NATIVELY support PS3 so I can plug in a PS3-> Switch adapter and see if that works. Until then, I can’t play until Capcom makes the “start credit” button remappable. (Is "Start Credit the M\inus button?)
By the way, any PS2 or PS3 -> Wii U pro adapters? Some of the Wi U games I can play PS2-> Wii classic controller.
I hear what you’re saying. Something to consider is that since you have specific needs, you want want to turn into a tinkerer. Youtube has lots of resources and it’s kind of fun. I have a couple of PS3 boards lying around somewhere from Arcade controllers I pulled to mod if you think you might be interested. You could rig up in that SF box. Then use a Mayflash on it for the switch. The cool thing about the mayflash is that it has button combos for the missing buttons. For example it’s start and select for capture or whatever.
The only reason I was general because I don’t know if it was specific to my PS2 stick or all PS2 sticks or if other system sticks may be included. Maybe other combinations would have had this same error. I did soecify my particular combinaiton.
Also I did try a native Gamecube controller, and that didn’t work either, so anything that relies on the Gamecube control port intrface is going to be screwed. No button started it.
That’s why I was more general. It includes ANYTHING that relies on the Gamecube port interface. I knew it was PS2, but wasn’t sure if other stuff is affected.
Well I did use a real Game Cube controller to be used on a Nintendo Switch, and even THAT had the flaw of no “credit start” button mapped or even mappable. So the root of the problem is GameCuber controllers.
I don’t think the title implied the “official” stick or even a “licensed native” stick, I was trying to be as generic as possible to see if other people have the same problem with other equipment.
Maybe one more title change indicating Gamecube controllers. The gamecube controller is a licensed controller read as a Switch Pro with less buttons. My PS2-> GC controller + adapter was read as a Switch Pro.
By the way, It’s not as double translation. Since Switch natively reads GC controllers one translation should be fine. It’s going from PS2->PS3->Switch that causes troubles beyond an unmapped and unmappable button.
Guess what? Capcom updated their controller options so that the "player start’ button on the emulator can be remapped to other buttons.
Guess what else? They did something I didn’t think of: Pressing plus to exit early. Otherwise you’d be forced to remap either an attack button, a direction, or the player start button as the option button in the training mode due to Game Cube’s lack of buttons.