(near your corner)
c. fierce, ex headbutt, ex headbutt, jab Aegis, forward/rh kneedrop, >+forward, c. fierce…
Now here’s where the shit hits the fan. In order to have an ex headbutt after the c. fierce, I need a TINY bit more meter. I have tried various things, like s. jab before the c. fierce, but it doesn’t built enuf.
If someone were to help me figure out a way to build that last tiny bit of meter, the combo would go as follows:
(near your corner)
c. fierce, ex headbutt, ex headbutt, jab Aegis, forward/rh kneedrop, >+forward, c. fierce, ex headbut, s. fierce
The above combo dizzies Ken. Then, you can do j. rh, s. strong xx forward tackle for a 100% “combo”.
This is 100%? Your arcade is ripping you off, because in a normal damage setting, your combo shouldn’t do 100%.
The last move, substitute the s.fierce for a MK tackle. More damage.
I can’t suggest how to get more bar for that extra Ex headbutt you want to do, but if you start the combo in your own corner, you will be close enough for a…
> f+MK, c. fierce, MK tackle, EX tackle, RK tackle.
Man I checked already in training mode. Up until the dizzy, the combo does at LEAST 60% damage. AT LEAST. I think it’s more like 75% or so. If it DOESN’T do 100%, then it’s DAMN close. This is on Ken too, and he has average stun and stamina. A lot of the top tier don’t (yun, makoto, chun, akuma, etc.)