Hello fellow Adon players Got some question's for you guys

Adon has become one of my favorite character’s in Super street fighter 4 although I wish they would loosin up the tightness on his links lol.

Ive been having problems figuring out if I should use the shortcuts for RJ or not. Shortcut I use is Forward down forward down and sometimes they work best when trying to combo Rj from his tight links. I find it hard sometimes to do the normal Shoruyken motion when doing his links so what you u guys use? Shortcuts or not?

Also Im having problems for some reason doing a combo into FADC to ultra avalanche. I know this is important because it gives adon great comback potential. I can sort of do it but not consistantly. The timing seems really tight unlike other characters like ryu.

What are the best ways to combo into his ultra. I also try to use it as an anti air sometimes but its very risky because sometimes it wiffs and I just get punished.

For FADC to U2 you just have to delay the Ultra input slightly or if you have them in the corner back dash instead of forward dash.

As for inputs, it’s all about practice, practice, practice.

I use the shortcut of tapping Down-Forward twice. Yeah, I know most people look down upon that, but it works and makes things easier.
Whatever works, ya know? It just makes comboing off of his tight links easier.
As for FADC into U2, try delaying the command, like chopperbyrne said. It took me a while to get that down too. I still have trouble with it.
Just practice is the short answer, I guess.

Anyone who looks down on the shortcuts is a moron. The shortcuts are actually better in many cases. You can mash df db df db and hit punch, if your opponent did some crossup shenanigan it will catch them (not real meaty crossups tho). This is less useful with adon because you risk whiffing an ex jaguar kick and that’s very bad, tho. Also that method allows you to remain crouching during blockstrings, block low then reversal if there’s a gap. With adon you really need to be doing df d df d tho because db again could get you EX JK. Also, df, d, df remains you crouching when someone jumps, making late DP’s easier. I don’t use that one to as SF4 is so lenient that f, d, [wait], df works easily for antiairs. I prefer it that way.

For combos, just do whathever works for you, who cares. If you can hit something 100% by mashing, mash it. Consistency>purtyness.

As for combo into ultra, yeah it’s pretty tight, I fuck it up alot but I played chun dictator and akuma in vanilla, 3 characters that rarely use their ultras so I’m not too good at FADCing them yet. You definitely need to do it fast, combine it with the tension of hitconfirming and it’s an easy combo to fuck up.

Yeah unless you have buffered the motion beforehand, U2 is a hard antiair to use.

I hold :df: during the string then finish with :d: :df:+:k: for the rising jaguar cancel

Yep. Don’t look down on the shortcuts. They’re in the game, make use of 'em. There are folks who say it will ruin your ability to do the motions in other games, but I haven’t had that problem yet going back to ST.

Regarding juggling into Ultra, the timing might be more strict than, for example, Ryu (it doesn’t feel like it to me, but it wouldn’t surprise me if it was), but as with all things execution-based, practice will get it running smoothly. I find that usually, when people mess up, it’s not that they did the motion too slowly, but that they tried to do it too quickly, and got ahead of themselves or just did it sloppy. I am ten times more consistent and accurate with it if I slow down and and just casually hit every piece of it at a relaxed pace.