Along with Hammer Punch, Heaven’s Wrath is Heihachi’s defining move in SFxT. Used judiciously, it can be a mainstay of his game. Used foolishly, you’ll spend more time on your back than a two-bit hooker.
I’d like your opinions regarding the best times to counter against each character. I’ll keep everything spoiler tagged for brevity/convenience.
SF Cast:
Abel
[details=Spoiler][/details]
[spoiler=Akuma][/details]
Balrog
[details=Spoiler][/details]
[spoiler=Blanka][/details]
Cammy
[details=Spoiler][/details]
[spoiler=Chun Li][/details]
Cody
[details=Spoiler][/details]
[spoiler=Dhalsim]
[LIST]
[*]“random” counters tend to work well, especially at the edge of his cr.hp range. Has the additional bonus of closing the gap if he hits high.
[/LIST]
[/details]
Dudley
[details=Spoiler][/details]
[spoiler=Elena][/details]
Guile
Spoiler
[LIST]
[]Counter will catch flash kicks on Guile’s wakeup. Throw one out whenever you feel he’s desperate for a flash kick tag out as well.
[]You can counter between the hits of his sweep, but a raw launcher will get you more damage.
[/LIST]
Guy
[details=Spoiler][/details]
[spoiler=Hugo]
[LIST]
[*]“You can counter Hugo’s armor clothesline ability. Like your Vega tip, I like to empty jump and hit counter on landing. This is an upper body counter so follow up with a combo. The problem with this though if you’re jumping he can air grab you, doing massive damage. Just know you can counter that ability and plan from there.” (credit: Kanokare)
[/LIST]
[/details]
Ibuki
[details=Spoiler][/details]
[spoiler=Juri][/details]
Ken
[details=Spoiler][/details]
[spoiler=M. Bison]
[LIST]
[*]I like to empty jump into his s.mk/s.hk range and counter. This is risky and probably ill-advised, but I’ve had decent success with it. Pulling this off early in a match makes your approach that much easier due to his below-average AA.
[/LIST]
[/details]
Poison
[details=Spoiler][/details]
[spoiler=Rolento]
[LIST]
[*]I’ll usually counter after the first jab, especially if he’s in close.
[/LIST]
[/details]
Rufus
[details=Spoiler][/details]
[spoiler=Ryu]
[LIST]
[*]Look for Joudan startup after his low forward.
[/LIST]
[/details]
Sagat
Spoiler
[LIST]
[*]Once you’ve closed to a range where tiger shots become too risky, you can try to catch 'gat zoning with his gangly limbs.
[/LIST]
Sakura
Spoiler
Vega
Spoiler
[LIST]
[*]I like to empty jump into his c.mp poke range and counter. This is risky and probably ill-advised, but I’ve had decent success with it. Successfully pulling this off early in a match makes your approach that much easier (when he doesn’t have 2 bars to AA super).
[/LIST]
Zangief
Spoiler
[LIST]
[*]His jabs are +1 at best. If he’s the kind of Gief that likes to throw out several jabs in a row, counter after the first. If he’s a tick-360 kind of Gief, beware.
[/LIST]