Its not THAT stale at the moment; people are figuring out really cool control alternatives (I’m running a paladin control version right now) to the rush down meta, so things are picking up quite nicely.
Leroy is still the best card this season, and if you aren’t running it then its going to be near impossible for you to hit a high ranking–unless you’re running control paladin/druid midrange. But Rogue is definitely, far and away, the best class this season.
You have two options: beatdown or miracle–and miracle is DAMN good. I’ll post the paladin deck I’m running when I get home from work.
It lets you stabilise against face or burn decks together with your other heals as they generally let your board build up.
It can also be a spike in the coffin in midrange match ups where card advantage plays a big role, forfeiting a turn to get a few draws and then clear his increased board with a combo.
Similar against control.
Great win more card. Pretty good when even due to the removal potential with paladin. Hard to play when losing but with the potential to stabilise with removal + holy light the turn after.
I think the card is alright only because paladins have good multi target removal, which is also why I think Sprint and Nourish are pretty mediocre.
Edit: I don’t play a lot of Paladin but this is my general opinion after using it a bit and playing against it.
Thats the one. Thank you so much for posting the deck list. I got home from work and had to deal with a bunch of stuff so I didn’t have time to post it. So thanks for that.
The only difference is that I run double Elven Archer since I don’t have Tirion and double Humility because…well I don’t know why–Defender Might be a better add. I also don’t run Senjin and I’m racking my brain as to what I run instead. NOTE: I run two copies of Guardian of Kings, which accounts for one Senjin–don’t know what my other one of is.
The deck works amazingly well for me. Usually I don’t play net decks because they don’t naturally fit my style, but this one really fits my style. I enjoy it very much. I was playing a little miracle Rogue for a while but scratched that plan, since I don’t have the Preparations for more free spells I felt the deck underperformed.
What drew me to this deck was the different interactions with Pyromancer. I actually tried working Pyromancer into my Druid midrange deck because I thought it would be a key card in dealing with agro–so I was happy to find a deck list that utilized it the best way possible. I still love my druid midrange deck, but its nice to freshen things up a little bit.
The removal in this deck is flexible and top notch: Pyromancer/Equality is phenomenal to clear the board. The classic Equality/Consecrate. But my favorite removal is stampeding Kodo (which I’ve been using in my Priest deck) paired with humility.
From what I’ve found, Mage seems to be the deck’s hardest matchup. I say this because although this deck does a great job dealing with every classes’ minions (while they usually run out of answers for yours), mage can deal with ALL of your cards and then-some. Flamerstrike + Hero Power can usually kill your board. Fireblast kills your Guardian of Kings. Polymorphs are usually held for legendaries (if you play paly they presume Tirion). Its been a tough battle for me.
Lay on hands is great! This deck puts opponents through a meat grinder–games typically go long enough to deck one another out–so playing this in the later stages of the game helps you stabilize and get the cards in hand to help finish of the remainder of your turns properly. Like what was said before, Lay on Hands can get you out of range of a lot of stuff (leroy, multi fireblast, etc) and get you a grip of cards to deal with the second onslaught from your opponent.
I believe that the deck is made to handle freeze mage along with miracle, druid and warlock in mind.
Humility/follow the rules + Kings/Lay on hands (+ Holy light) to neutralize turn 9 Alex. Jugglers to add another threat to Auctioneers with equality, addition to Pyromancer. I still think druid is favored but the match up isn’t overly terrible afaik (druid perspective). Most handlocks only play one owl which can be pretty crushing against 3 follow the rules with Tirion in the back. The lower curve and jugglers help against zoo.
edit: The reasoning behind only one Kings is probably because all the 4 drop making it very easy to clog your in the lategame, which was easy even without them.
It’s favored against Control Warriors & Druids, not really a counter against Freeze Mages.
Does well against Miracle Rouge, simply because the amount of taunts.
Some people are saying that Token druid is top tier right now. I’ve always had that deck in my back pocket but fail to see how it is considered one of the best decks in this current meta. I think they highest I ever got with it is rank 13 or 14 (moderately playing). I guess you work leroy in there somehow? I’m not sure how throwing Leroy into the mix makes the deck top tier. They may have been talking out of their ass, but maybe somebody can enlighten me?
I’m still waiting for more options for my peek-a-boo druid deck
So, how does that Pally deck even function? Im seeing a lot of stuff, like elven archer, that doesnt make much sense to me (is it to combo with equality?)
Token Druid can be really strong, yes. From Rank 5 to 1 there were many Druids,
the majority of them token, a few with the ramp up.
Usually the only legendary in that deck is Bloodmage Thalnos, no other legendary needed.
I think replacing the yetis for teachers and your flex slots for potw in the midrange ramp deck is stronger than the standard token deck, even though the latter is played a lot in tournaments.
I play mostly Rogue and Warlock so I might be wrong on that though.
Edit: wording
started using a tracking program(trackobot) to record some of my statistics. I felt like I did horrible yesterday and apparently me doing horrible is winning 63% of my games, haha.
Nah, teacher is better than yeti, especially in a druid token deck. That’s the core of your build. I’ll try to update my token deck, but right now I’m really having a blast with my freeze mage deck
I know what you mean. The deck looks completely underwhelming–but it gets the job done.
Like I said before, the deck just does work naturally–you put your opponents through an absolute meat grinder. You get constant value out of the paladin hero ability and must be content with sometimes doing as little as possible each turn–instead of doing the biggest and best.
I know some of what I’m about to say is “derrrr” but I have to say it because its true: The Archers are great cards in that they can kill 1 power minions and give you a dude, or you can kill a 2 power minion with both archers and have two dudes on the board. Or you can drop Equality and an archer if your back is up against the wall (like you said). They can help you finish off bigger creatures. Its value is that you get to deal one damage and produce a 1/1 for the cost of 1 mana. It works in the current meta very well. It also is amazing with Juggler.
I know the deck looks underwhelming, I guess in ways it is, but it just gets the job done. You don’t have to worry about any large threats against this deck. Handlock is an insanely easy matchup right now–where i felt like I was slightly behind the gun with my druid deck. I can’t tell you how often I whittle away at an opponents life with my 1/1 minions, they drop their giants, give them taunt, then I Equality + attack with minions/archer/pyromancer or pyromancer + equality. Then you make another 1/1 or drop a drake (etc), then keep it going.
In the early game you are dropping either Archers, Peacekeepers (AMAZING on 4/4s or 4/5s), and harvest golems. All the while hitting your dude button and ultimately ignoring the 1/X creatures that build up the board. Once something really scary pops up you Equality + Consecrate, just Consecrate, Pyromancer + Euality, and that resets the board. Then you create a 1/1 and start the process again.
That is the basic jest of it. I wish I could stream it–i’d totally show you.
Then you add the fact that Humility + Kodo can target individual targets when board wipe isn’t available (it happens a lot). Sometimes its good to use humility on a creature for the sake of buying turns.
It is kind of reminiscent of the Warlock deck that trades for board control, but a little more efficient.
Makes sense, but you’re talking about 2 archers and I only see 1 in the decklist. So many 1 cards… 1 defender of argus, 1 elven archer, 1 kodo, 1 hammer, 1 guardian of kings, 1 humility. I think that sense of just 1’s are whats really surprising me. I also dont have Tiriron, not sure if Ysera or another Guardian of Kings is better. And no truesilver really blows my mind in a pally deck! But I guess you’re right in the 4 drops its too much. I may give it a try.